Tzu’s Fan art Call of the Wolf Chapter 5 & 6
Tender W olf’s
Fall Fashion
The Serpentine Races
On T he Tube with Daelin Dwin
The Deep

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Mag Guild

October - Issu

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© 2003-2010 Ar enaNet, Inc. All rights r eserv ed. NCsoft, the in t erlocking NC log o, Ar enaNe t, Ar ena.ne t, Guild W ar s, Guild W ar s 2, and all associa t ed log os and designs ar e tr ademarks or r egis t er ed tr ademarks of NCsoft Corpor a tion. All other tr ademarks ar e the pr operty of their r espectiv e owner s.
Waters of Tyria

This issue’s

theme:

The Deep Abadd on The Lux ons Title Hun t er s: G W AMM P oe try And mo
And mo r e.. ..
This issue:
San Diego ComicCo n Twitchy's ComicCon rep ort. Water s of Tyr ia A thorough article on the waters of the world and the ir unsolved m ysteri es → Fall Fa shion
→ Look your best this season with fall fashion tips. →	Guild Wars 2 Demo Review  A hands-on review of the live demo. →	The Adventures of Soy Oil Minion Bomber Not just anyone can be a Minion Bomber. →	Tzu’s Artwork Check out some artwork from the talented Tzu. → GamesCom 2010 → GamesCom 2010 Our experiences, reviews and an interview with Tearsdale. → The Serpentine Races Exciting lore articles on the known serpentine races in the world of Tyria: the forgotten, the krait and the naga. → Title Hunters: GWAMM Interviews with dedicated players who achieved the acclaimed "God Walking Amongst Mere Mortals" title.
acclaimed "God Walking Amongst Me re Mortals" titl e. GamesCom Q&A with Jeff Grubb and Colin Jo hanson A continuation of our vide o interview. On Th e Tube With Da elin Dwin A recap of some of the most entertaining Guild War s videos on Yo uTu be.
→ → → Abaddon: The Insane God Another fascinating study by Gawain Draxynnus. →	PAX-Prime 2010  Izari’s report from the front. →	Holiday Hipster Contest Dress up for Halloween or Wintersday and get a chance to win exclusive PAX swag!
chance to win exclusive PAX swag! History and Cul ture of th e Luxo n Armad a Background lore on the nomadic factio n. The Dee p Delve into a mine deep beneath the jade sea, and dis- cover the evils containe d within. → Poetry
→ → Community submitted poetry.  → The Norn An inside look into the norn culture. → Convention Videos All our GamesCom & PAX footage on one page. → Call of the Wolf The story continues with chapter five and six. → End of the Line
→ End of the Lin e The last tidbits and a pre view of what we’re planning for the next issue .
P AX- Pr im e 2010
GamesCom
San Diego Comi c Con
GuildMag, the unofficial Guild Wars magazin e
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Three water Djinn enter a bar... Half the clientele rushes out, while the other half cowers in a corner of the room The barman stutters: "H...h...how can I h...help you?" 1st Djinn: "Don’t worry, it is us..." Barman: "W...w...what? H...how?" Barman: "W...w...what? H...how?" 2nd Djinn: "Mister smarty pants over here was convinced he bought 3 Gin Tonics."
EDITOR’S WO RD:
This issue of GuildMag is all about the conventions. Members of the GuildMag team were able to attend GamesCom, ComicCon and PAX to bring us first hand coverage of all the exciting gaming news from the events!  Our convention coverage begins with ComicCon. Our convention coverage begins with ComicCon. GuildMag writer Twitchy was able to attend this event in San Diego, and brought back with her an insightful article all about her experiences at Comic-Con.  The next convention was GamesCom, and with it
The next convention was GamesCom, and with it came a lot of exciting gaming news and th e first hands-on demo of Guild Wars 2 playable by the public. Our Dutch dele gation, consisting of myself, Arghore, Jonny10 and Asuran, couldn't wait to play the demo and inte rview the developers. We have several articles about the demo and the convention from each of our perspectives, in addition to an e x
from each of our perspectives, in addi tion to an ex- clusive chat from the ArenaNet Party featuring Ar g- hore.
Lastly, GuildMag write r Izari and editor Jess tre kked across the country to Seattle for PAX Prime. Izari brought home with her a ton of swag as well as ex- clusive coverage of the event including the GW2 dy- namic events panel and the invitation only Are- naNet party.
In addition to the abundance of convention cover-age, we bring you entertaining features centered around this month's issue theme "the Waters of Tyria." Dive right in with articles on the luxons, the bodies of water, Abaddon and more.  All in all, this issue promises to be packed with cool All in all, this issue promises to be packed with cool stuff for everyone to enjoy, so please read on and be sure to leave your feedback at http://www.guildmag.com!  -Dutch Sunshine
Reports from:
GuildMag, the unofficial Guild Wars magazin e
Report | Page 2/67
By T wit ch y
June 22nd-25th marked the weekend of my third Comic Con in downtown San Die go, Cali- fornia. Born and raised in SoCal all my life , it actually saddens me that I haven’t gone to more Comic Cons than that. It re ally is an awesome place—comic books, movies, video games and even some cable TV networks all share the floor at the massive e vent. Even though it’ s dubbed Comic Con, the convention itse lf pretty much houses something for ev- eryone. So it really comes as no surprise that the attendees are a veritable mosaic of all dif- ferent types of people. You’ve got the cosplayers, the mega comic book nerds, th e gamers, the fangirls and even a significant portion of re gular, curious people braving the crowds for
the fangirls and even a significant portion of regular, curious people braving the crowds for a glimpse of just what the heck is going on.
Comic Con is massive and an ende avor to prepare for. The event is in July, but my friend and I had to buy our badges in October. That sounds ridiculous, but Comic Con sells out at an ob- scenely fast pace, and I wasn't about to miss out. Hotels are also a factor that you have to stay on top of. The hotels around the convention center are usually very, ve ry expensive, b ut still book fast around the days of the con. More affordable options are at a farther distance, but such a trade-off is usually not as painful as it sounds. Navigating downtown San Die go and finding parking is actually quite simple with a little knowledge of the area.
wednesday- July 21st, Wednesday night, was the big drive down for me. A-er work I gathered my things, stu-ed them into my car and began the uneven-ul ride from Los Angeles to La Jolla, San Die go where my friend’s apartment was. Immediately a-er arriving and ge-ng se-led, my friend and I went to sleep. We had a big day ahead of us tomorrow, and we couldn’t wait!
thursday- On Thursday morning, at around 8am, we grabbed the essen-als for our trek into down-town conven-on territory- wallets, cell phones, water bo-les and comfy shoes. It’s always good to pack light for this thing, because you’re guaranteed mountains of swag that can add up to quite a few pounds. That extra weight is not fun to haul around at the end of the day if you’re not prepared.  Past experience with Comic Con allowed us to -nd parking a few blocks away from the con Past experience with Comic Con allowed us to -nd parking a few blocks away from the con-ven-on center. Though San Diego gets completely packed from the event, it's s-ll possible to -nd a decent place to leave your car. Also, if you happen to be near a trolley sta-on, then you're also in luck. A sta-on drops o- literally right in front of the conven-on center. Comic Con certainly gets crazy, but it's s-ll at a very accessible venue, with many op-ons for parking just a short walking distance away.  A-er our brief walk, we waited in the registra-on line for maybe a half hour. Despite the
A-er our brief walk, we waited in the registra-on line for maybe a half hour. Despite the amount of people gathered to pick up badges the -rst day, I was pleasantly surprised to -nd the line moving at a dece nt pace. The giant swag bags that Warner Brothers has been known for every year were par-cularly popular this -me around, it was almost as if e very major company there had their own giant tote for you to haul things in. Howeve r, I hon- estly don’t recommend it since the things are so big that once you start -lling the m with junk, the weight begins to do a numb er on your b ack.
The -rst day of the con mostly involved me and my friend ge-ng a feel for this year’s venue. We wandered the dealer’s hall -rst thing, to beat the crowd that would ine vitably hinder us later in the day. Thursday was pre-y good in that regard, I managed to scan the whole perimeter of the dealer’s hall, taking in as much as I could. N Cso-’s booth was nestled nicely in a corner and easy to locate and remember for the future. Later in the day, my friend and I a-ended a couple panels for TV shows we we re fans of. A-erwards we le- the conven-on center for the Mario- next door. It was here that all post-pane l freebies were given out. T-shirts, hats and posters galore! Not a bad way to end the day.
were given out. T-shirts, hats and posters galore! Not a bad way to end the day. friday-
Friday was a shopping day for us. We arrived there at around the same -me, and foun d th e crowd circula-ng in front of the conven-on ce nter a bit bigger than the day before. In the morning, it was easy to squeeze through the sizeable throng, but we kne w that come a-er- noon it would be a zoo. Inside , the dealer’s hall was a bit more boisterous and a few booths changed up the atmosphere a li-le to impress the growing crowd. Paramoun t had a Th or display that wasn’t there before- a huge golden throne that had to be aroun d 40 -. across . It was gaudy as heck, but cool to se e up close!
Reports from:
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By T wit ch y
As the crowd was thicker today than the day before, I found myself navigating the floor in a much more aimless fashion. I went wherever the flow took me, but I wasn’t disappointed. I enjoyed chatting it up with various vendors, and even spo-ed Peter Mayhew (of Chew-bacca fame) signing autographs. He’s there every year, as far as I know, but it’s still cool to see a Star Wars veteran appreciating fans.  Several art books, prints and toys later, our shopping Friday was up, and my friend and I took our aching feet and bags of stuff back home to recuperate.  saturday- saturday- The next day was the big one, Saturday, where the major panels and major crowds invaded
The next day was the big one, Saturday, where the major panels and major crowds invad ed poor, unassuming downtown San Diego for the geek-out party of their lives. My friend de- cided to wait four hours in line for the Harry Po-er panel in Hall H. My plan was a bit more productive—NCsoft time! I ventured to the booth at arou nd noo n, when at least some people were off to lunch. I didn’t really notice much difference in the crowd, though. NCsoft, like I said, was situated in a corner. It was the refore easy to find, and to me, in a thankfully le ss crowded area .
The booth housed several rows of nice computers, all playing demos of N Csoft’s Aion or City of Heroes. I goofed off on an Aion computer for a while, flying around and admiring the game’ s amazing scenery and detail. Couldn’t quite figure out where I was going, though. After that, the line for the book giveaway started deve loping, and I decided to try my hand at getting a free copy of Ghosts of Ascalon. And I didn’t leave empty-handed either!
My friend was kind enough to follow me to the Guild Wars 2 panel later that day. She wasn’t much of a gamer to begin with, but I was thankful for her easygoing nature. The panel wound up being a nice way to end our Saturday anyway. A lot of the information de-livered was stuff I’ve heard before (being a diligent GW2 Guru lurker), but it was cool seeing members of the Guild Wars 2 team up close and personal. The atmosphere was friendly, casual and exactly the type of panel that I wish happened more often at Comic Con.  sunday- Sunday, the event’s crowds started trickling away, li-le by li-le. We decided to take advan
Sunday, the event’s crowds started trickling away, li-le by li-le. We decided to take advan- tage of lowered sales at the dealer’s hall, as was tradition on Sundays, and remained there for several hours. There was a distinct feeling of the convention “toning down” a bit, which I didn’t mind. Though it was a new day, I was exhausted. Four days of d raggin g heavy b ags, wading through crowds and walking miles through conve ntion halls and downtown stre ets can do a number on anybody, but it was definitely a fun way to workout. In the end, my drive home was long and boring as expected, but I left satisfied that my time there was in no way wasted .
no way wasted . San Diego Comic Con is crowded, smelly and exhausting. It sometimes takes an incredible feat of patience to navigate, and even then you might not make it to that long-awaite d panel. But regardless of these faults, I plan to go again. And again. With the amount of stuff to see and do, things to tinker with and buy and awesome people to meet, I cannot stres s enough how amazingly fun the e xperience is. NCsoft and the Guild Wars 2 team's presence there made my experience doubly enjoyable, and I alre ady can't wait until ne xt year.
The Waters of Tyria
GuildMag, the unofficial Guild W ars magazine
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By Thalador Do omspeak er
The sea itself is separated from the Unending Ocean by a
The sea itself is separated from the Unending Ocean by a narrow strait, called the Strait of Malchor, that li es be- tween the Ruins of Orr and the Tarnished Coast. It was named after the sculptor who created the first generation of the statues of the gods. The S ea of So rrows is an imp or- tant trade route mainly for Canthan traders and Xun lai agents. Visitors from the Dragon Empire and Elona also
have to sail through this be autiful, but sorrowful se a in order to reach Lion’s Arch, the Krytan capital. giant’s basin:
These lakes often confuse newcomers and visitors ali ke. The two lakes form a pair, although the one that lies to the east near the foothills of the Shiverpeak Mo untains is called Le sser Giant’s Basin (obviously the smalle r of the two). Both of them are saltwater lakes and they provide an abundance of fish for the northern provin ces an d to wns of K ryta.
Our knowledge of its sea life is incredibly scarce . Som e people who have crossed the Clashing Se as claim to have seen krakens as well as other fearsome and g igantic crea- tures, but so far these reports have not been proven offi- cial ly. There are four known historical events that are tied to the
There are four known historical events that are tied to the Unending Ocean. One is from 175 BE (Before the Exo dus of the Gods). In this year the Margonite s, originally a se afar- ing tribe of humans before their transformation into de - monic beings, settled the ocean’s Elonian coasts as we ll as those north and to the west of the land, possib ly along th e Orrian peninsula. The ir vessels also ruled and cruise d the ocean during those peaceful ti mes.
ocean during those peaceful ti mes.
The second, the third, and the fourth even t are all con- nected to the Great Corsair Wars. The First Great Corsair War began in 712 AE, but other than its beginning, nothin g else is known about this se ries of maritime battles. How- ever, we know a lot more about the Second Great Co rsair War. It started in 982 AE and ended with the defeat of Lady Glaive's armada at the hands of Seamarshal Mato ha in 1016 AE. After her loss, Lady Glaive fled to Or rian wate rs
1016 AE. After her loss, Lady Glaive fled to Or rian wate rs on her ship, the Queen of Fools, where she and her crew were granted amnesty by King Zoran (father of K ing Reza who was the last monarch of the kingdom) in the un der- ground caverns we now call S hards of Orr. waters of the tyrian continent : the sea of sorro ws:
The inland sea that conne cts the shores of Kryta, the Tar- nished Coast and the Ruins of Orr origin ally had a mu ch brighter name. Prior to 1071 AE its name was the Bay of Sirens. After Orr sank to the bottom of the sea, seafarers ventured into Orrian waters to determine the fate of th e peninsula. The re they saw firsthand the horrible effects of the Cataclysm. The disastrous event destroyed many ships that were in the proximity of the explosion, and after some
that were in the proximity of the explosion, and after some time, more and more of the wreckage has washed ash ore
Water is powerful; more powerful, I'm su re , than yo u rea l- ize. -Bahltek
The lands of Tyria are full of unsolved myste ries. The seas and lakes of Tyria hold even more of these myster ies. No one knows how many species live there , how many long- forgotten ruins lie at their bottoms or how many powerfu l and ancient relics reside amongst their waves. The time wi ll come when the mortal races dare enter the unkno wn and try to shed some light on the aforementioned mysteries,
but they must prepare, for the seas and lakes won’t give away their secrets easily. Until then, allow me to dive into the mysteries of Tyria’s waters. the oceans of tyria:
Cantha lies south, across the ocean... past the ruins of Orr, past the islands of Fire, past the crystal lands of burning sun and beyond the Clashing Seas. Only the greatest sailors dare such a journey, I assure you. -Jiaju Tai So far we have knowledge of only one ocean, the Unending
So far we have knowledge of only one ocean, the Unending Ocean, or some may call it the Clashing Seas. It's unknown whether there are more, or if only one ocean divides the continents of the world. This e normous body of water separates the continents of Tyria and E lo na from Can tha. The Battle Isles (inhabite d by the Priests of Balthaza r and the Zaishen Order) lie somewhere in the ocean, however, it must be closer to Cantha, since the Empire of the Dragon
must be closer to Cantha, since the Empire of the Dragon claims the isles as its own. The actual distance be tween the isles and the continent has never been measured scientifi- cally, but captains and travelers say that it is as mu ch as several hundreds of mile s.
The Waters of Tyria
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By Thalador Do omspeak er
presence of this entity, and believed a simple spe ll could reveal the nature of its power. However, in the momen t he cast it, the power tapped into him, twisting bo th h is b ody and mind. Svanir was trapped in his be ar form, but he was not sane. His body be came icy, and spikes of ice jutted out of his shoulde rs. His sister resisted the grim power, but was cursed by it (she could not become the Bear until she sle w Svanir). The Nornbear, which Svanir had become, raided
Svanir). The Nornbear, which Svanir had become, raided norn travelers and settlements, until Jora ended his mad - ness in 1078 AE, during the Great Destroyer crisi s.
A short, but special discussion with Alk ar, the gr eatest Dwarven historian and scie ntist of our time, makes me be- lieve that the source of Svanir's corruption was an Elde r Dragon called Jormag. He told me not to delve into this matter more, for something terrible could happen . He said farewell and descended into the Depths. I haven't met him since then, and without the Tome of Rubicon, I cannot con - tinue this research. One thing is sure: be wary if you visi t
tinue this research. One thing is sure: be wary if you visi t Drakkar Lake ... ste amspu r bay: Steamspur Bay is a massive frozen bay south of Droknar’s Forge. Port Sledge, the only Dwarven seapor t, is e sta b- lished near its coast.
The river itself is very special. Those who trave rse and know it best call it the Dark River. Many guides and fe rry- men claim that something unseen is casting an unn at ural shadow over the course of the river. The source of this shadow has not been discovered yet. However, some ex- plorers and archivists speculate that the re's a hidden Mur- saat city - because of the unseen source of the shad ow -
somewhere close to its banks. None have found this city so far, or if they did, they could not return to te ll the tale. Or perhaps Saul D'Alessio did, but he did not speak of the city's location? somewhere close to its banks. N one have found this city so far, or if they did, they could not return to tell the tale. drakkar lake :
My brother and I were both hunters. One day, we chased our prey across Drakkar Lake, a place our people normally shun. -Jora This frozen lake lies between the highest peaks of the Far
A norn hunter, Svanir, was corrupted by somethin g an- cient, cold, and powe rful, when he was chasing wolv es with his sister, Jora, through the eerie lake . Svanir fe lt the
However, the more interesting of the two is the Greater Giant’s Basin. This inte rest is inspired by the area calle d Watchtower Coast, which, true to its name, holds several now-ruined towers. Nobody knows the true pu rp ose of these crumbled guardians, but historians speculate that in ancient times these guard towers protected Kryta from a mysterious northern threat that might have had the means to cross the lake.
to cross the lake. Also, the province of Shaemoor and the are a of Divinity Coast is the site of K ryta’s oldest settlements. Historical re- cords state that the coast and its neighb ou ring land s have been occupied by humans for more than seven hundred ye ars. the ullen river:
Its real name is Ullen River, but those of us who know it best never call it that. It's the Dark Rive r to us. Dark as in absence of light, yes but that's only part of it. A shadow lies over that region, and it is cast by something...uns een, I sup- pose y ou coul d say. -Old Jone ss
The Ullen Rive r river begins its journey from the southern hills of Twin Serpent Lakes, then flows in a western dire c- tion towards the Maguuma. Deep within the jungle, it turns south and continues its flow until it reaches Tangle Root.
The Waters of Tyria
GuildMag, the unofficial Guild Wars magazin e
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By Thalador Do omspeak er
[*]"The Northern Seas": A large sea or ocean that borders [*]"The Northern Seas": A large sea or ocean that borders the shores of the region that is north of Kryta and the Giant’s Basin. [*]"Delta River": A large river that flows from Greater Giant’s Basin and empties into the "Northern Seas" with a large delta. [*]"Maguuma Lake": A large lake west of Greater Giant’s [*]"Maguuma Lake": A large lake west of Greater Giant’s Basin and north of Bloodstone Fen. [*]"Amnoon Bay": A long bay that leads to Amnoon Oasis from the Sea of Sorrows. [*]"Dalada Lake": A medium-sized lake within the heart of
[*]"Dalada Lake": A medium-sized lake within the he art of the charr homelands. The lake is litte red with smalle r is- lands, with one large island standing out from the r e st, which is characterized by strange , spiked formation on this particular island. Thanks to High Priest Alkar ag ain, it se ems that the spike d ridge is another Elder Dragon, named Kral k- atorri k.
as the Crystal Desert was covered with water. It was the center of the Margonite civilization. During their golden age they built their towns and cities on the islands that stood out of the mighty sea. The Temple of the Si x Gods, which was drawn into Torme nt when Abaddon fell, also stood at its shore. It’s not fu lly known what h appened to the sea. Some (like Thade us Lamount, the famous Tyrian historian) say that the gods raised the land so all the water
historian) say that the gods raised the land so all the water emptied into the ocean, while others bel ie ve that Abaddon’s fall boiled the sea and devastated its coastline, since the area known as the Desolation was fo rmed in the very same year as the Crystal Desert. Only the gods know the truth to this mystery.
One thing is sure . The rise of the First of the Margonite s is connected to the Crystal Sea: Jadoth, a persecuted Margo- nite, was chased by an armada of Forgo tten warships through the Crystal Sea. On the 51st day of his e xil e , he be- seeched his god, Abaddon, to smite the Forgotten. Ab ad - don saved the haunted Margonite , then "gifted" him with his magic. It happened in 1 BE, according to a quote d part
of the Scriptures of Ab ad do n. Today, only the rotted ship rigs, the tattered sai l clothe s and the broken hulls mark that the area was once a sea. The same ship parts are the only remnan ts of the on ce grand Margonite culture. "thirsty river":
In the distant past, a mighty river shaped the lands east of Augury Rock. Adventurers can still see the deep channels of the river, but they will find no water there, only sand and dry wind. The Rune Circle, one of the keys to Ascen- sion, can be found in the imme diate area of the former river, and amongst the ruined ships of th e Margon ites. Those who wish to Ascend must cleanse the mselves through a ritual that burns away the person's e arthly im
through a ritual that burns away the person's e arthly im- perfections. The forgotten are still guarding this holy site .
Minor Rivers and Lakes of the Tyrian Continent: * Ascalonian Lakes: Once grand lakes of Ascalon, today, * Ascalonian Lakes: Once grand lakes of Ascalon, today, they are pools of tar and sludge. Because of their "ugly transformation," the enormous bones of the long-extinct Giganticus Lupicus became visible again. Adventurers can find their spines and skulls lying all over the northern "lakes" of Ascalon. The True Giants died out around 10,000 BE. * Tears of the Fallen: Two tear-shaped lakes near Dakutu * Tears of the Fallen: Two tear-shaped lakes near Dakutu Village. The area is infested with bog skales, although the local villagers live peacefully in hillside farms on the west side of the lakes. It might be good to know how they scare away those pests. * Twin Serpent Lakes/Footprint Lakes: Smaller lakes that
* Twin Serpe nt Lakes/Footprint Lakes: Smaller lake s that dot the area near Riverside Province. The Ul le n Riv er ori gi- nates from this area. former seas and rive rs of the tyrian continent: the crystal sea:
And so it came to pass that Jadoth, being persecuted by the horrific Forgotten armies, and hounded from his home, did seek refuge among the cooling mists of the Crystal Se a. -Scriptures of Abaddo n, 1 BE Before the Exodus of the human gods, the arid area known
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By Thalad or Doo mspeak er
The Elon continues to the south, crossing Vehtendi Valley, Yahtendi Canyons, and the Fortress of Jahai, where the Grand Cataract is. The river is briefly stopped at the Mahn-kelon Waterworks, but after regaining its strength it flows towards its end at the bay of Gandara.  The Elon river overflows its banks every spring, revitalizing
The Elon river overflows its banks every spr ing, re vi ta lizi ng the nearby plains in the proce ss, which allows the vill ages to begin the harvesting season. The river is protecte d by nature spirits, the Water Djinns. The se entities are almost one with the river, and it is their sacred duty to de fend it from evil or anyone who would wish to harm the river. Dehjah and Yartu are two of those spirits who are friendly to mortals except those whom threaten their bel ov ed riv er.
to mortals except those whom threaten their bel ov ed riv er.
In the year of 1075 AE, Warmarshal Varesh Ossa, descen- dant of the legendary Turai Ossa, made pacts with the ban - ished god, Abaddon. He r rituals enable d demons to slip into Tyria from the Realm of Torment. The Drought (a greater demon) made its lair within the Mahnkelon Wate r- works, intending to consume the Elon. The demon did n ot only want to taint the waters, but planne d to barrel down
the river, cross the channel and destroy Istan. F ortun ately, Sunspear heroes, the then Master of Whispers, an d th e river spirits thwarted its plans by destroying the w retche d creature. the bahnelon river:
The Bahnelon is a river east of the Elon. It is much sm alle r than its sister, and doe s not have as deep of an impact on the lives of the Kournans. Partially unde rground, it emerges to the surface near the Mahnkelon Ward, a water-pu mping station used to filtrate parts of the Elon and flush the waste into the Bahnelon, from where it continue s south until it flows into the sea at Freeman’s Cove (a small corsair com- munity).
munity). Waters of the Elonian continent:   the elon: Life here depends on the ebb and flow of the river Elon. -Jurah, the Master of Whispers The river Elon is the life-giving force of Elona. Without it, the
The river Elon is the life-giving force of Elona. Without it, the provinces of Vabbi and K ourna would be arid deserts. The source of the river is somewhere near Dasha Vestibul e , or further north, but Elonians consider the Mirror of Lyss to be the beginning of the Elon. The Mirror is a be autiful lak e in the heart of Vabbi. The Sebe lkeh Basilica, the most ornate and magical temple in Elona, and the heart of the Lyssan faith, is floating dire ctly above the reflecting pool.
faith, is floating dire ctly above the reflecting pool.
The Waters of Tyria
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By Thalador Do omspeak er
Minor Lakes of the Canthan Continent (Shing Jea Island): * Lake Puang: A small lake in a cave near Tsumei Village.
* Lake Puang: A small lake in a cave ne ar Tsume i Vi lla ge. It is fed by the impressive Zen Nai Falls and provi de s fresh water from the mountains not only for the local inhabit- ants, but for the Empire of the Dragon as well - since it serves as Cantha's main water supply. It seems to be an im- portant site for the naga of Shing Jea Island. N aga wizards and witches can be often seen here.
* Miki Lake: A :ny, frozen lake in Jaya Bluffs. Overru n by the tengu and the ye:. It is not far from Zuuyu n Point , th e highest peak of the eastern mountain range of the island. * Tei Lake: A shallow lake north of the Daijun Library, in the valley of Zen Daijun. Pilgrims who visit the valley for en- lightenment often rest near this beau:ful and so othing po nd .
As you can all see, there’ s much to discover about th e waters of Tyria. Magical proper:es, sea life , for gotte n r eli cs and ruins. We all know that one day, we’ll go underwater and try to find the answers to these ques:ons. Bu t when is that day? -Thalador Doomspe aker Season of the Scion, Day 230 of 1079 AE
here’s no longer need for ships to trade and travel. The Luxons have begun mining the sea for its resource. The most important jade mines are the Jade Quarry, where war is constant with the Kurzicks. Other mines include Creon Jade Mine, Rhea’s Crater, the Aurios Mines, and the Deep (although this one was shut down because of a powerful demon that terrorized the area).  Interes:ngly, only the northern half of the sea is dense Interes:ngly, only the northern half of the sea is dense with islands, while there are no islands in the other half.  The "sea" life is surprisingly large, despite the Jade Wind’s terrible effects. Turtle Dragons, Saltspray Dragons, levia-thans, jellyfish, ravenous giant fish, the naga and other creatures all live on the jade surface.  rijeka river: The Rijeka River can be found in the southern parts of the
The Rijeka River can be found in the southern parts of th e Echovald Forest. The Rijeka runs alongside Durh eim Ar- chives, cascades along a se ries of waterfall s, and then con- :nues westward un:l it reaches the Canthan seas. T he river is quite special, as it is said to be flowing with the es- sence of the Echovald Forest. The famous Mo urning V eil Falls is part of the river.
waters of the canthan continent:   the jade sea: The Jade Sea was a beau:ful sea bordered by the Echovald
The Jade Sea was a beau:ful sea bordered by the Ech ovald Forest and the Empire of the Dragon. It froze into solid jad e 207 years ago. In the year of 872 AE, Shiro Tagachi mur - dered Emperor Angsiyan in the middle of the Harvest Cer- emony. In turn, Shiro was slain by the combine d might of the assassin Vizu, the Luxon champion Archemorus and t he Kurzick Saint Viktor. Shortly be fore his death, Shiro le t out
a cry that was empowered by a dark force from ano ther realm. The sound of the wail spre ad, and so did its effects began to materialize. The Echovald Fore st was petrified, and the sea turned into jade , earning its name.
The majority of the sea’s creatures either became one with the sea, or became corrupted. Many of th e once benevo- lent Saltspray Dragons turned mad from the Jade Wind. The naga did not become corrupt; inste ad, many of their species became frozen in the sea. Only a fe w escaped to land. They had to ab and on t heir old ways an d ethics in order to survive in the new, harsher environment. No longer did they live in peace with the Canthan human s. In
longer did they live in peace with the Canthan human s. In- stead, they wanted to make them pay for wh at they had do ne.
Fall Fashion
GuildMag, the unofficial Guild Wars magazine
Generic | Page 9/67
By Iz ari
attire around the world Last issue, you guys voted and decided your favorite city
Last issue , you guys voted and decided your favorite city dresser was the sassy mesmer in Lion's Arch (and wh o could blame you!). I announced a call to arms for mi xed armor sets that look great together, and you guys an- swered enthusiastically. Check out these creative combos and pick your favorite !
Next 'Attire Around the World' will highlight the be st of the best of Hallowee n costume creativity. Send in your quirky holiday combos to izzie@guildmag.com. Be sure to check out Tyria's spookie st outfits in our November issue!
Jera Velaso
Ivan Ruse
Gaz The Malevolent
and daunting world above Vabbi makes its claim in the fall and the colors will reflect that influence: sandy orange, dark brown and pale yellow.  Armor trends to look out for: tops with long sleeves for
Armor trends to look out for: tops with long sle eves for both genders, coupled with skirts and high boots for lad ies. Gentlemen will find loose, long bottoms perfect in this weather. Those who opt for he avier armor can lean to- wards plate with a few revealed areas to ve nt during the warmer hours of the day. Thick northern armo r with fur should be avoided for now.
holidazed! The best part about Halloween? The chance to ignore ev
The best part about Hallowe en? The chance to ignore ev- erything stylish and go for the ultimate trend: good, o l' fashioned fun! Masks and costume s of all types from any festival will be popular, but of course those specific to Hal- loween are great. Ritualists get to shine in the ir mummy- inspired Ancient a rmor and ne cromancers can pretty much wear anything to scare everyone. Witchy elementali sts
look great with Wicked Hats and Elite Stormfor ge d armor together. The possibilitie s are endless! absolute accessorie s For the fall, Destroyer Gloves look great w ith the se ason's colors and the me. Blindfolds, the Dread Mask and Grenth costumes make great extras during the shi s ing weather.
Tyr ia [Old Asca lo n]
Cantha [Echovald Forest]
Elona [Sulfur Wastes]
As the days get shorter and the nights get cooler, Autumn warns that her time to reign is near. But fall is not simply a time of death and slumber: the world imitates the seasonal transformation with a beautiful display of changing colors and several cultural events to attend.  September kicks off the holiday season and Tyria's inhabit
September kicks off the holiday season and Tyria's in habit- ants can look forward to wide-spre ad monthly cele bra- tions, giving everyone an opportunity to look their be st. First, get your patches and boots ready for the Corsair self- observance coming up this month, and the highly antici- pated Hallowee n holiday will give e veryone a chance to throw caution to the wind and don the ir favorite, wackiest
ensemble s! regional  palettes
Many of the popular colors of summer make a comeback in more subdued and darker shades. Bright and vibrant are out. Overall, avoid intense blues, purples, and greens in favor of the warmer side of the color wheel. It's a good time to experiment with mixing browns, reds, and oranges to find a rich but subtle theme.  The Kingdom of Ascalon is accustomed to the ongoing cycle The Kingdom of Ascalon is accustomed to the ongoing cycle of death and rebirth. In homage to their heroes who have fallen like the leaves, the Ascalonian Autumn is flavored by oranges, yellows and reds. Specific tints to look out for are ochre and goldenrod. All of the red family, and specifically the rich, cooler shades will be in style.  Autumn is the season for tree lovers, and we all know the
Autumn is the season for tree lovers, and we all know th e Kurzick are huge fans of of the forest. Their color sche me influences Cantha's fashion this fall, so keep an eye out for deep blues, silvers and amber, a color trend that wil l con- tinue into winter and spread globally. Kurzick A rmor is we ll suited for the season as wel l, e spe ciall y for ele mentali sts, monks and warriors.
Elona may not see as drastic a weather shis, but they still enjoy a little cooling off in the northern regions. The dark

Guild Wars 2 - Demo Review

GuildMag, the unofficial Guild Wars magazine
Revie w | Page 10/ 67
By Dut ch Sunsh in e
As you may have read in the reviews befo re, Gui ld Wars 2 was available in de mo-form at at both GamesCom and PAX. Quite a lot of sites have published various videos giving in- sight into how the game actually plays, other sites have posted hands-on reviews discuss- ing their opinion on how the game played. But GuildMag tho ught you might also be inter- ested in reading an article on what the demo actua lly co nsisted of. creating your characte r
I wear _____ on the battlefield. Because of this I am recognized and given proper respect.
•	A spangenhelm •	A cap helm •	No helm at all Trouble may follow me, but I use my______ to overcome it: •	Charm •	Dignity •	Ferocity I was raised ______.
I was raised ______. By c ommon f olk Among the n obility In the streets
• • •
One of my biggest re grets is that ________. I’ve never searched fo r my true parents I never recovered my sister’s body I passed up an o pportunity to perform in the circus Everyone said I was blessed by ______ when I was young . Dwayna
• • • • • •	Grenth •	Balthazar •	Melandru •	Lyssa •	Kormir After these questions you were asked to sign your biography by entering your name, which
After these questions you were asked to sign your biography by e ntering your name, which also shows how well everything has been designe d to immerse the player into the game , making it actually fe el like you already in exist in Tyria. In Guild Wars 2 your name can con- tain 19 letters (spaces include d) and it will not limit you to ne eding to have a surname and last name, instead you can just go with only a surname. the human kingdom, a territory goi ng into oblivion
In the demo that was available at GC and PAX there were two large are as for you to ex - plore. You could e xplore the human starter area, using a level one human character. The character gave you a chance to familiarize yourself with the game play and gene rall y just play aroun d.
This area started with a movie , telling you that you’ ve been either living in the streets or amongst the nobles, based on your pre vi- ous answers to the biography questions, which really mak es the story feel more like it’s your story, instead of a random story th at
instead of a random story th at you’re forced to follow. You ge t to see that your character already has some friends and that he was traveling outside the city only to find out that Shaemo or was being attacked by centau rs.
The elementalist’s creation screen

Guild Wars 2 - Demo Review

GuildMag, the unofficial Guild Wars maga zine
Review | Page 11/67
By Autho r
Another new feature which was not so immine nt, but sdll felt right, was the fact that there was no tradidonal, linear tutorial but instead the playe r was thrown into acdon immedi- ately. You were asked to help save the people of Shae moor that were being attacked by the centaurs and thus you insdncdve ly went searching for the villagers in ne ed of hel p. Aft er you helped them reach safety in a ne arby tavern, you felt like you needed to do more to help, so you went out and helped Captain Thackeray with another centaur attack on a nearby fortress. After you nearly succeeded in getting rid of the centaurs, one centaur shaman, fled from the group to summon an elemental, causing two huge stone hand s to
shaman, fled from the group to summon an elemental, causing two huge stone hand s to grow out of the ground. This was not just some "kill the ten rats quest," no, it was a mas- sive elemental that you, as a level one or two, needed to destr oy to save the fortre ss.
After your bravery in the previous battle , you were sadly knocked out for three whol e day s, you even got a visit from a friend while you were unconscious! Now is where the fr eedom of an open world be gins, you could literally do anything you wante d now, either follow your personal story line or walk out into the persistent world to enjoy the dynamic events or just enjoy the beauty in the available zones, ranging from Di vinity ’s Reach to a r ui ne d Temple of Ages. If you decided to just follow your personal storyline you were either thrown a surprise party or you were involved in a bar brawl or e ven [enter stre et ver sion here], based on the diderent answers given in the biography. All in all, the personal story
here], based on the diderent answers given in the biography. All in all, the personal story really promises to give each player a personal e xperience of the game ’s stor y and it wi ll only grow! An example given could be that the guards want to arrest the people wh o par- dcipated in the bar brawl but because you helped out in Shaemoor you're not arrested .
this land is charr land The charr zone started with the same character creadon, although with diderent quesdons The charr zone started with the same character creadon, although with diderent quesdons and visuals. After this you were immediately thrown inside the game at a small charr out-post in high-level Ascalon (45-50). The area was quite large and you could explore a pordon from above the ruins of the Great Northern Wall, to below the pockmark flats. In this part you could see the ruins of Serenity Temple and see where Steeleye Span was built upon the place Fort Ranik used to be.  The main attracdon of this area was obviously The Shatterer, a creature that spawned The main attracdon of this area was obviously The Shatterer, a creature that spawned every now and then in the most northern part of the map. If he did, you would get a mes-sage if you wanted to travel there, but considering this was likely just done so that every-one in the demo could get a chance against the dragon, this opdon probably will not be transferred over to the actual game.
All in all, this area was mostl y use d to give you an impression of what th e game had to oder so far, bu t I’m su re that as the game develops and the sto- ryline gets implemented into thi s par t of the game ,it will prove to be an inter - esdng area to explore for both old Guild
Wars players and new ones.

Guild Wars 2 - Demo Review

GuildMag, the unofficial Guild Wars magazine
Review | Page 12/6 7
By Dut ch Sunsh in e
the gameplay In the original Guild Wars, you were locked on the yoor. You couldn’t jump or swim, the
In the original Guild Wars, you were locked on the yoor. You couldn’ t jump or swim, the only thing you could do was run around in the world. In Guild Wars 2, however, it’s possible to jump, swim, and you’re even allowed to dodge at the cost of a small amount of e nergy by double tapping into the direceon you want to go. Another returning and helpful fu nceon was the auto-run opeon, which makes longer walks less boring for your fingers and e nables you to enjoy the world around you as your camera was not locked onto the character’ s back, but on his posieon. This funceon also enable s you to view your character up front as you could in the original Guild Wars.
you could in the original Guild Wars.
Targeeng and auto-attack in Guild Wars 2 has also undergone a revamp. Whereas in the original Guild Wars you would auto-attack your ene my by merely clicking on it, you now have to choose a skill and bind it as an auto-attack skill, which also makes it easier for a spe- cific skill to be repeated. However, since the auto-targeeng in Guild Wars 2 is modifie d and the placement of your character is more important than it was in the original Guild Wars, you now have to make sure that you’re close enough to an enemy in order to h it h im. Fo r example, when you’ve got a warrior and want to attack an enemy that’s slightly ou t of yo ur attack range, you’ll sell use your skill but inste ad of hitting, you’ll miss. N evertheless, target
attack range, you’ll sell use your skill but inste ad of hitting, you’ll miss. N evertheless, target- ing is made easier in Guild Wars 2, as the only thing you’ve to do is to make sure your enemy is in sight to auto-target it. In other words, the enemy that’s the closest to you gets targeted automaecally. When attempeng to kill a larger boss, you’ll get muleple vi sual clues as to where you can attack him. These visual clues are represented by a ci rcle yoaeng in front of the enemy’ s body.
As we meneoned before on one of our GuildMag Blitz blog posts, the level cap has been raised from level 20 in the original Guild Wars to 80 in Guild Wars 2. N ext to this, the l evel- ing curve will smooth after a while so that all your levels wil l be equal in length to obtai n.
1. Compass 2. Skill bar 3. Chat panel 4. Experience bar 5. Event tracker 6. Opeons 7. Target This displays your current target with its health, a picture, the name and the level of the target.  Compass Compass The compass is much like your old school Guild Wars compass. It shows the direceon for conenuing your personal storyline via a green arrow. It has all kinds of dots represeneng various characters in the world, and you can sell click on the map to ping a locaeon to your team members.  Next to these old funceons, the compass also shows you where your next waypoint is in
Next to these old funceons, the compass also shows you where your ne xt waypoint is in whatever zone you currently are in, and it also makes a wider difference between the dis- played dots (no longe r will you’ll be confuse d about who’s your team member or just an all y). While the compass sell rotate s with how you move your screen in-game, it no longer di s- plays all the direceons of the compass, but instead is l imited to the N for North.

Guild Wars 2 - Demo Review

GuildMag, the unofficial Guild Wars magazin e
Review | Page 13/6 7
By Dut ch Su nsh in e
1. Health ball orb The health ball orb is the replacement for the health bar in Guild Wars. When you run out The health ball orb is the replacement for the health bar in Guild Wars. When you run out of health, you’ll end up in the downed state which grants you four new skills in a separate skill bar. Your screen will also get a red glow at the edges to make your last struggle feel as intense as an actual last fight.  2. Energy bar This one stays the same as in Guild Wars. You’re going to need it to use your skills, though it has been tweaked a bit as you can read next…  3. Energy potions 3. Energy potions In the original Guild Wars, energy management was an integral part of any build. It was a short term resource that could be exhausted in a single combat fight, which could ulti-mately slow down a player's gameplay. Now in Guild Wars 2, energy is a long term resource and is maintained by energy potions. You can jump into a fight and keep fighting with the use of energy potions; however, they do have a cooldown which is further extended while in combat.  If you run out of these, you might experience slower gameplay by having to stop every few If you run out of these, you might experience slower gameplay by having to stop every few fights to regain your energy, but now, you won't be using up your entire energy pool for every single encounter.  4. Weapon skills These skills are determined by what kind of weapons you’re currently wearing wielding. Are
These skills are determined by what kind of weapons you’ re currentl y wearing wielding. Are you wearing wielding a sword and a shie ld? You’ ll get three sword skills, and two skills to use with your shie ld. Are you using a rifle? You’ ll get five skills which make use of the rifle. You can’t change these skills as they’re the general setup for these weapons. 5. Utility s kill s Utility skills on the other hand can be tweaked. The first (or 6th if yo u cou nt t he first five skills) of these skills will always be your healing skill, whereve r you g o. This sk ill is to m ak e
sure you can heal yourself. The healing skill, just like the other utility skills, can be changed. Next are slots 7-9 which serve as your general utility skills. These can be changed anytime you are outside of combat. Finally, the 10th skill slot will serve as your elite skill.  As I mentioned before, these skills are changeable, this is being which is done by a small arrow just above these skills which opens up a new tab showing the available skills for that skill slot as shown on the picture to the right.  6. Weapon swap In Guild Wars you could have up to four different weapon slots. This has been reduced to a In Guild Wars you could have up to four different weapon slots. This has been reduced to a maximum of two. However, now the changing of the weapons changes your first 5 skills, so weapon swapping is very important. You can determine these two slots by going to your ‘hero’ panel where you can choose which two weapon sets you want to use. Currently, the Elementalist only has one active weapon slot and instead uses Attunements to alter his weapon skills.  7. Specialized profession bar A newly added feature to Guild Wars 2 is a specific profession bar for all professions which A newly added feature to Guild Wars 2 is a specific profession bar for all professions which is located above your weapon skills.  •	A warrior has an adrenaline bar which consists of three stages. Each stage represents a new adrenaline level. When you’ve filled up a stage, your damage will be passively in-creased. At different adrenaline stages, a warrior can unleash his Burst skill that is specific to his main hand weapon. Once the Burst skill is used, the adrenaline drops back to 0. •	The elementalist makes use of this specialized bar by offering you four different kinds of •	The elementalist makes use of this specialized bar by offering you four different kinds of attunements. Throughout a battle you can change your attunement from fire, to either earth, water, or air. Each attunement has both an active effect when the attunement is acti-vated and a passive effect that remains on the elementalist for as long as he is in that spe-cific attunement. To prevent abuse of this feature, there is an added cooldown timer which prevents you from rapidly changing attunements. •	The necromancer has a bar which fills up with life force, obtained by either slaying en
• The necromancer has a bar which fills up with life force , obtained by either sl aying en- emies or using certain skills. At any time , the Necromancer can activate his De ath Shroud to unlock 4 new skills to defe at his enemies. The Necromance r also enters the Death Sh roud, with whatever amount of life force he had remaining, when he is downed. N ow you may wonder, why would I want to be in my downed state form? Well, as a necromance r your skills are quite impressive and cause a lot of damage. It also comes in handy whe n you need to scout an area ahead, as your character will transport back return to the original activa- tion point of the skill whe n your life force, which replaces your health while transformed,
tion point of the skill whe n your life force, which replaces your health while transformed, run s out .

Guild Wars 2 - Demo Review

GuildMag, the unofficial Guild Wars magazin e
Review | Page 14/6 7
By Dut ch Sunsh in e
Chat panel For the public the chat panel was only used as all chat, but seemingly there were some other chat panels already in the game. When pushing some buttons keys I accidentally became stuck in the private chat, nevertheless my experience was fun, and I’d like to return a favor by quoting Designer Curtis Johnson from the ArenaNet blog:  "A demo player named Dutch Sunshine made a run from the newbie area at level two with "A demo player named Dutch Sunshine made a run from the newbie area at level two with a group of higher level ArenaNet staff and survived all the way into the level 15 area. In the end, Dutch Sunshine took on this huge swamp behemoth with us in a massive battle full of carnage and pyrotechnics. Awesome stuff."  Experience bar While the experience bar was more present in Guild Wars, in Guild Wars 2 it got worked
While the experience bar was more present in Guild Wars, in Guild Wars 2 it got wor ke d into the overall inte rface and got stretched across the whole screen. Your current level is shown at the utter far left of the experience bar. Event Tracker
This one is a handy fe ature that you’ll be lik ely to often use use often. It shows what eve nts you currently have active. This can be used to moni- tor your progress in multiple dynamic events at one time. White bars are used to sho w the player how much morale the enemy has le ft, the health bar of a boss, how much longer the walls will hold, or how much health a certain charac
will hold, or how much health a certain charac- ter or structure may have remaini ng .
Upon completion of an event, you can be rewarded for your participation level in the event. Either bronze, silver, or gold medals will be displayed to show much you partici-pated in each event. A higher level medal scores additional experience, karma, and gold for the victorious player. In the screenshot above, you can find the event tracker in the upper right corner. Your personal storyline ‘quest’ will be listed in green text, events you have active are in yellow, and a larger event that requires a larger group will be shown in orange.  Options
Options These buttons indicate various options that will be accessible in the final game, though for the demo they were off-limits.
Hero While the Hero tab in Guild Wars was only While the Hero tab in Guild Wars was only used to show your account and character achievements, in Guild Wars 2 your hero panel will show you your attributes (like it used to be in Guild Wars), traits, personal history, and achievements.  • Equipment In Guild Wars 2 your equipment is split from
In Guild Wars 2 your equipment is split from your inventory, but has added a few othe r things to the panel. To start off, there are quite a few new armor slots added to th e equipment panel. You can now e quip a sepa- rate earring for your left and ri ght e ar, a neck- lace, a cape, and two slots for rings, one for each h and.
each han d.
Next to the usual display of a he lmet, torso, gloves, leggings, and boots, you can now also equip shoulde r plates. All equipments change, as usual, as soon as you equip the m. At the bottom of the equipment panel you can find an option to manually change your weapon set by clicking on a two-spl itting arrow.
The inventory returns an d is better than before, as now you’ll be able to have at least five bags with twenty slots each, resulting in a fin al su m of one hundred inventory slots. To compare, in Guild Wars, there were 45 normal inventory sl ots and 20 weapon slots in the recently added equ ip- ment packs.
You do start out with a bag of only twe nty slots, and just like in Guild Wars you can also click th e different bags to go to each one of them, b ut as an added addition, you can also scroll down with a scroll bar on the right side.

Guild Wars 2 - Demo Revie

w

GuildMag, the unofficial Guild Wars magaz ine
Review | Page 15/67
By Dut ch Sunsh in e
• Dyes At the bottom, next to your weapons, you can see an eyedropper symbol which lets you
• Attrib utes
Each armor has up to three dye slots for you to modify, and fourth one to make your armor look more lik e a set when com - bined with different pie ces of armor.
We’ve made a video of this dye system whi le we were at GamesCom so be sure to check that out via our conve ntion vide o page which you’ll find a link to at the end of this article .
Attributes have also seen a makeov er from the orig inal Guild Wars, no longer does e ach profession feature a se pa- rate set of attributes. Inste ad, everyone shares the same attributes, although some are locked and faded out in gray when it might not be so smart to use a certain attribute for your profession. Attributes that do affe ct your current skill setup are depicted with a small arrow on the right side of the attribute.
the attribute. Unlike Guild Wars, wher e you nee de d to have a ce rtain amount of attribute points to add anothe r point to your at- tribute, you can now add all attribute points se parately. When reaching a new level, you’ll obtain 6 a ttri bute points to use.
The attributes in Guild Wars 2 are the following: - Strength: improves your melee power, and obviously will be useful for melee-damage dealing professions. - Agility: affects longer range power, and will be used for weapons like a bow or a rifle. - Intelligence: enhances your magic power, and will be useful for casting-professions. - Vitality: ups your total health making your character more durable in battle. - Perception: increases your chance on a critical hit - Perception: increases your chance on a critical hit - Willpower: adds more energy for you to use   • Personality and character info The last feature of the equipment panel is your personality, which is also a new feature for The last feature of the equipment panel is your personality, which is also a new feature for Guild Wars 2. First, at the top you’ll find your current level, your overall defense rating and your overall gained experience. Below this you’ll find three bars, a yellow one depicting ‘Charming’, a blue one which represents ‘Dignity’ and a red bar for ‘Ferocity’. The highest percentage will be your current personality and will be the deciding factor on how others might approach you.  When you first create your character you’ll get the question what you use to overcome When you first create your character you’ll get the question what you use to overcome your troubles. The answer (charm, dignity or ferocity) will be filled up to 50% while the other two will remain 25%.  Traits This panel is divided in two columns, one column with your available options. These are
This panel is divided in two columns, one column with your available options. The se are decided by two factors, namely your profession and the weapons you’ re currently wear- ing. In fact, the first two options resemble some of the old attributes. The fifth option can display all the other we apons which your characte r can use by displaying smalle r l og os on top of this option which can be chosen from to see that certain option. Most options h ave three tabs to use your traits on, but there might be more or le ss for other k inds of we ap - ons. When you’ re dual wielding or we aring a shield, the latter will ge t only one trai t for
you to use, while the former g ets two tr aits.
On the right side of the panel is the list of traits that you currently have avail abl e , wi th these being divide d by categori es, one for each major profession trait o ptio n and pos- sibly one for each weapon. When chose n from the list and applied to your op tions , they’ll give you all kinds of bonuses ranging from increased damage to a shorte r r e
from increased damage to a shorter re- charge time for your skil ls.

Guild Wars 2 - Demo Review

GuildMag, the unofficial Guild Wars magazin e
Review | Page 16/6 7
By Dut ch Sunsh in e
check out the video page for exclusive video cove rage !
My story This one is the obvious evoluyon of the story books in Guild Wars, but now integrated
This one is the obvious evoluyon of the story books in Guild Wars, but now inte grated into the panels. It works just like the books, to turn the pages click on an arrow on e ither the right or the left side and it will take you to your previous complete d stor ies. If you need a specific page, it’s easier to click the small logos at the bottom of the panel. The green logo depicts your current story and the one with a checkmark are the stories you’ve already finishe d. Achievemen ts
A charr, a norn and an asura enter a bar... Charr: "Say, why is that little pest of an asura so quiet? Normally he would talk for ages about his invenyons." Norn: "Oh, he pressed some buttons and is now stuck in the private chat..."
In Guild Wars achiev ements wer e call ed ytles, and the y really are qui te the same thing as far as we could see. In Guild Wars 2 though, they’ve categorized the achievements under seven categori es. The first category of achievement ar e for each type of monster that you’ll fight (centaurs, drakes, harpy’s, the list
fight (centaurs, drakes, harpy’s, the list goes on) this one ’s called Slayer. The second being Master of Weapon s, which was inaccessible for the demo, but will like ly inv ol ve the amount of ymes you’ve used a certain weapon . Ex- plorer will obviously inv ol ve the e xplo-
rayon of content like map exploring. The last four ytle categories are called Adventurer, Vanquish er, Trader and Hero and were all off-limit just like the former, aside of the ‘Slayer’ categor y.
In the overarching category panel you can see how many ytles of each category hav e al- ready been completed. As you can see on the picture to the left, the achievements menu is divided in three col- umns, one stayng which achievement you’re dealing with, the middle one showing you which rank you currently got and how far you are into obtaining the ne xt rank and the last column gives an answer to those who love to show off your skills to your friend s as you can now compare how far a friend is with his ytles via a small di agram .
The Adventures of Soy Oil, Minion Bomber
GuildMag, the unofficial Guild Wars magazin e
Fan-fiction | Page 17/67
By BarGamer
It was the first day of class at Shing Jea Monastery, and Soy Oil was excited, even ecstatic. Today, she was going to have her own crop of students, her own new, young minds of Level Twenty Noobs to mold in her glorious image. It was hard-going convincing the Board that she wasn’t just an upstart, a merely viable build, but a valid, contributing member of the community. It helped that for the past two years, she stopped laughing out loud every time a minion exploded. Giggling is okay, but no laughing!  Approaching the classroom where she was going to teach, she took a deep, calming breath
Approaching the classroom where she was going to teach, she took a deep, calming breat h as the “Classes Begin Now” bell gonged, adjusted her Tina Fay glasse s, then pushed open the door. The instant she stepped into the room, she knew something was off. Sh e saw fellow Ritualists here, but also Necromancers, Rangers, and even Monks! Snape lurked in the corner of the room, sneering as he jotted down a note . What was going on? No, wait; there was one thing she could say. “Good morn in g. Th is is th e In trodu ction to Minion Bombing class, room 42. Is everyone in the right room?” She saw nods going arou nd . Okaaaay… “All right, then. Everyone take out your skillbars, let’s se e what we’ve got.” A s
Okaaaay… “All right, then. Everyone take out your skillbars, let’s se e what we’ve got.” As pings sounded across the room, she rapidly scanned the builds. Splinter Barragers throwing paper arrows, Minion Masters calming the ir charges, the Spoil Victors and Spite ful Spirits refusing to look at one another, Heal/Prot Hybrids arguing with e ach other, Channe ling Restos combing their unruly hair and failing, various Attuned builds looking re served, the Vengeful Was’ in a corner by themselves not touching each other, the builds she saw cov- ered most of the spectrum. Ok, there was ONE Minion Bomber right in the front row, but it
seemed like she still had the basic Can than Edi tion .
Soy Oil stalled for time. “Let’s go around the room and introduce ourselves, names, builds, Campaign of Origin and what we hope to get from this class, you start.” The Paragon stood, the scraping of his chair producing an entirely incongruous high F and he started shouting, “My name is Barack Obama, from Elona, and I hope to produce an Era of CHANGE, and also party support with my chants.” At this point, a few Mesmers started screaming “Obama, marry me!” “I want your babies!” “I voted for you!” “Squee!” Barack turned aroun d to see a Prize-Winning Hog in the room. “Nice lipstick, but… are you actually a stude nt?” An old soldier NPC rushed into the room, pointedly not looking at Obama, and dragged the piggy
soldier NPC rushed into the room, pointedly not looking at Obama, and dragged the piggy away. “Sorry, sorry, don’t know how she escaped the cooler, we’re not sup posed to be in here until 2012… or was it 2016? Haha, I’m such a maveri ck…”
Soy Oil had enough. Gesturing to Snape, she walked out of the room. “Excuse me for a moment, class…” Once Snape had finally slunk his way over, closing the door behind him, ”SNAPE! What is going on, here?” Snape sneered. “This is a work of parody, th e au thor is not affiliated with Are naNet or Guild Wars Guru, Barack Obama, John McCain, either politi- cal party or any loyalty beside s Doing It For The Lulz. All rights re served. Inse rt other legal- ese here.”
Ho noring the Hunter’s Moon
GuildMag, the unofficial Guild Wars magazin e
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By Mark Is Bees t
In October, every year, A moon will rise, it’s hunters dear, This Moon for them’s a sign, “Starting the hunt again is fine.” This event we call the Hunter’s moon And we will honor her again soon, Yet our biggest question, to be fair
Yet our biggest question, to be fair Is if we will me et YOU the re. On the October 23rd the Hunter’s Moon will rise again, and this was reason enough for a few Guild Wars players to start organizing an event honoring it (or "he r" based on histori- cal beliefs). This special e vent called “Honoring the Hunter’s Moon” is he ld in-game in Se- renity Temple, International District one, two and three, and we need you to make it e xtr a special .
what is honoring the hunter’s moon? Honoring the Hunter’s Moon is a community hosted in-game version of the pagan celebra
Honoring the Hunter’s Moon is a community hosted in-game version of the pagan celebra- tion which honors the Hunter’s Moon. While this is an ancient cele bration, there actually still are certain groups of Wiccans that still ce lebrate this feast. In ancient time s the Hunter’s Moon was the signal to hunters to start gathering dried meat for the winter, as it would be arriving soon and their familie s would starve if they didn’t start pr eparing from that moment on. The druids however gave a whole new meaning to this and the y wor- shiped the moon like a godde ss. While this event has wonderful spiritual meanings and
cultural relevance, we mostly want to celebrate the changing of the seasons and just have a fun party with tons of fun pe ople from all over the world, so let’s have fun in the name of the Hunter’ s Moon ! what’s the plan?
So the plan is to honor a full moon, but how are we planning to do that? Well the answer to this is to celebrate in the name of the Hunter’s Moon. We all know how to have a party in real life ; some beer, some crisps, some good conversation and of course a ni ce activity to add some structure to the whole party. All this knowle dge being transferred to in-game knowledge makes for a wonderful party with tons of free bies and good conversations. All of this, combined with a full moon on the 23rd of October, equals a party honoring the Hunter’s Moon. Yeah you heard it right, freebies, free stuff, free alcohol points, great prizes for doing well in activities, free alcohol points, free sweet points and e specially free
prizes for doing well in activities, free alcohol points, free sweet points and e specially free alcohol points! This all will be done in Serenity Temple International district one , two and three from 20:00 till 23:00 BST and all ar e we l com e.
how can you help? What if I would like to help, how can I do that? If you want to help we would really appre
What if I would like to help, how can I do that? If you want to he lp we would really appre- ciate it and can always use some in-game donations in the form of rare materials, sweet, party, alcohol points and/or in-game gold. If you’re not so rich or would just rather want to help us out in a more pe rsonal and intensive way, you can visit our site Huntersmoon.tk and check out the "Join Our Te am" tab, there we have a list of roles you might be just the right person for. We need a lot of people for distributing information, organization and keeping the evening running and we can’ t steal all of those from our main sponsor, The Imperial Guards Alliance [TIG]. So if you want to he lp, please contact
main sponsor, The Imperial Guards Alliance [TIG]. So if you want to he lp, please contact any of our ambassadors, you can find a comple te list of the m on the site, or fill in the Join our team-form, also found on the sit e. -Mark, Mark Is Beest IGN, Global Coordinator of Honoring the Hunter’ s Moon. http://hun tersmoo n.tk/
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By Ar ghor e
day 0 – 18 au gust 2010 A0er a 3+ hour drive I arrived in Cologne, dropped my bag in my hote l room and 0gured out what I wanted to do next. No surprise there, I wanted to check out how to get to the Koeln Messe the fastest, and of course check out the best entrance in rela0on to the po in t of arrival and locate Hall 9, where the Arenanet booth would be .
I looked at the map of Cologne and 0gured th at I might be able to walk to the "Messe", so I tried that 0rst. There was also an S-bahn (metro) going the re, but if walking could be just as fast, why not walk? Once I had 0nally reached the "Messe" it was pretty clear that walking would probably not be t he fastest way. The S-Bah n sta0o n was righ t in fron t of the en - trance, so on the big day tomorrow, I would certainly
trance, so on the big day tomorrow, I would certainly take t he S-Bah n.
It was fairly ‘quiet’ around the "Messe". However, I knew that inside the 0rst day for Press and Industry was already taking place. Unfortunate ly, there was no way for me to get in today, so I walked my way around the big hall complex. Sure enough, halfway down I found the elusive hall 9, where tomorrow I would spend most of my day at the ArenaNet bo oth.
so close, yet so far… ...Or was I? On the other side of Hall 9 was a
...Or was I? On the other side of Hall 9 was a car entrance into the comple x, and there was an open door to Hall 9! For a mo men t I thought, that guy doesn ’t loo k t oo stron g.. Just as I was about to take the sprint I realized that my ac0ons now, could well spoil my po s- sibility of eve r getting into the Me sse at all . No, I'd best keep my cool an d wait fo r to mor
No, I'd best keep my cool an d wait fo r t omor- row… Last thing to do be fore going back to the hotel for dinner, was to take a picture of the rather empty entrance hall (south) th at was closest to the S-Bahn sta0o n. I wo nd er h ow it will l ook tomorrow…
day 1 – 19 a ugust 2010
My alarm rang at 9:00am, and I hit snooze in a reflex. "Oh man … " As the alarm rang again at 9:15am I realized I wasn’t at home. I was in Cologne for GamesCom and Guild Wars 2!  So I jumped out of bed, took a quick shower, got
So I jumped out of bed, took a quick shower, got dressed, while drinking something that said 'instant coffee’ on the bag … Off to the sta0on, luckily it was rather close, so close even that I had to stop in front of the sta0on to 0 nish my smoke. Platf orm 10 was the place of departure, and sure enough, it didn’t last very long before the Metro arrived, and the trip was only 1 stop, yay! As I exited the Koeln
the trip was only 1 stop, yay! As I exited the Koeln Messe sta0on, I could not belie ve my eyes.
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By Ar ghor e
Man, was I glad I ordered my ticket online . I could total ly avoid that crowd and walk i nto the entrance. "Hmm", I remembered the empty hall from the day before. If it was so busy outside, how would it look inside? My thoughts were answered as I entered the entrance hall. Way at the back were the entrance gates. They opened with a bar-code reader, the bar-code was on my entrance ticket I printed at home, so I could just skip th is crowd as well. If you ever plan to go to a games convention, and you wonder if you should order your ticket online…
Off I went. It was on ly ju st past
Off I went. It was on ly ju st past 10:00am, and the crowds were slowly flowing into the Hall Com- plex. Aft er a short walk my heart started to pound faster, as I could now see the entrance to the h all I had only bee n able to see from the outside yesterday. Hall 9, the
the outside yesterday. Hall 9, the hall where the A renaNet booth would be pre miering the GuildWars2 Demo. Onl y an e sca- lator and a few ste p s wer e in- between it and me. ..
... Or so I thought, as I entered the hall it was very clear that I was not the only one coming to see ArenaNet. Their booth was loade d with eager fans dying to get their hands on the demo, and it wouldn’ t be until 15:00pm before I got a chance to play myself. Not just because of the crowd, but also because of all the things happe ning at the ArenaNet booth during the day, that were worth our attention. As the other Guild- Mag attendees w il l tel l you…
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By Jonn y10
I have to say, I didn't expect the fair to be as huge as it was. When we arrived in the hall,
I have to say, I didn't expect the fair to be as huge as it was. When we arrived in the hall, the crowd spanned across the entire room. Luckily we bought our tickets online, or we would have had to queue for one as well. We legally cut in line by going in through the side and got in pretty quickly. Once we got in we headed straight through the Sony fan-boys to the NCSoft booth, which was very good looking to say the least.  arrival We got there at 10:30, and the Guild Wars 2 trailer was playing on the big screen. The lrst
We got there at 10:30, and the Guild Wars 2 trailer was playing on the big scre en. The lrst thing we did was to lnd Dutch Sunshine, which was quite hard with SO many people around, but eventually we met up. We started to collect some swag at the... well, swag desk. We all got an Aion/GW2 bag which came in very handy for the rest of the day . Before GamesCom, I had made an arrangement with Tearsdale, a GW2G mod and member, to meet up and have a chat. I had a picture of him so I was pre pared.
I recognized him at the swag desk but he didn't see me, that wouldn't matter since he didn't know what I looked like. After getting a bag, I left a GuildMag card with my name on it at the desk, leaving a mysterious "I was here" message. By that time, Nima (aka the crazy German bald guy) appeared on stage. That's right, Nima was at GamesCom again. Everyone was rewarded with a rain of swag; unfortunately I didn't manage to catch any. A video of this can be found on our YouTube channel.  At 11:00, the lrst live demo hosted by Martin Kerstein started. Martin showed us a level
At 11:00, the lrst live demo hosted by Martin Kerstein started. Martin showed us a level one human elementalist saving village rs and defending a fort from a group of centaurs. There are countless of videos on YouTube, and they will probably explain the demo better than text will. After the demo, it was about time for us to play the game , so we a ll got in line at various stations. While waiting for my turn, I spotted Tearsdale on the booth floor and (properly) introduced myself and we chatted a bit (as much as it was possible with the deafening noise of the Aion fanboys surrounding us). He had some in- teresting things to say; you can read all about it in his inte rview in this issue of GuildMag.
teresting things to say; you can read all about it in his inte rview in this issue of GuildMag. While we were standing there, I noticed someone with the "Demo Krewe" logo on his backpack. It turned out to be Arrow Master (GW2G username ). Wh ich brings me to the Guild Wars 2 Guru GamesCom meeting. As I mentioned earlier, the event was much larger and louder than I expected, the meet-up therefore didn't go as smoothly as planned. But outside of the actual gathering I did me et Tearsdale, Arrow Master and a third person I'll mention later in the article .
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By Jonn y10
Finally it was Asuran's turn to play. He played the (high level) charr necromancer, and he'll be discussing everything about it in his ar!cle. Dutch Sunshine was opposite of us and got to play not long after. On the main stage, the art book Q&A and give-away had started, I saved a spot for Arrow Master in the demo line while he went over to the stage. I had to make the decision between the demo and the art book. I finally decided the chances of achieving awesomeness were greater if I stayed in line wai!ng for my turn to play.  without further ado, let's play guild wars 2! That !tle is very lame, I know, but I had it in mind for a few days now; it won't bother you That !tle is very lame, I know, but I had it in mind for a few days now; it won't bother you anymore. For the demo I chose a female human elementalist, not just to choose a differ-ent profession from the others, but I was genuinely looking for some fireball ac!on. So as I started my character called 'Guild Mag' (That's a hello to whoever will read the server logs) and actually skipped the first cutscene since I already saw it on the live demo.  What I played in the demo is not much different from what was shown in the live demo, What I played in the demo is not much different from what was shown in the live demo, so I think it's a bit redundant to talk about it. But heck, after three years of wai!ng I'm definitely excited to talk about what I thought of the game and the little things I tried out. During my play!me, Tearsdale helped me and suggested some must do events and loca-!ons, he already knew the game inside and out.  already awesome! Early in the demo, I ran into a farm that was ge!ng raided by bandits and an event status
Early in the demo, I ran into a farm that was ge!ng raided by bandits and an event status was shown in the top-right of my scre en displaying something along the l ines of "Defeat the bandits invading the farm, 8/16 bandit waves remaining". The bandits kept storming in through a bottleneck in the fence, I didn't par!cipate much in this event though because I was distracted by some cows. Tearsdale told me I could fee d them if I took some hay from a feed bag near the fence. When I fed the cow little hearts floated above its head and I was rewarded with karma. I hadn't even played the game for ten minutes and alre ady something memorable happened. During the bandits e vent, I ran into Joe Hos!le (aka Joey
something memorable happened. During the bandits e vent, I ran into Joe Hos!le (aka Joey Knight) a member of ArenaNet's Quality Assurance, Guild Wars inte rnal te s!ng team . In five years !me, that's going to be a pretty funny tho ught.
Art cards handed out after every live demo prese nta!on.
Speaking of memorable happenings, walking through Divinity' s R each, I saw someone jump off a building in the distance and die. We were all like "Did that guy just jump?" so I ran up to him to resurrect him. I did so by going to his corpse and a "[F] Revive" i con ap - peared. After he was resurrected he ran off. That's when I no!ced the n ame "K e kai Kotaki" above his head. I was lik e, "Dude! That's Kekai Kotaki!!" how awesome is that? It's not something I'll forget soon. Thank you and you're we lcome Kekai! :)
Two other no!ceable things were the dy e system and dodging. I'm very happy with dod g- ing since it brings back an eleme nt of my al l-!me favorite game, Unreal Tournament. It eve n works in the same fashion, by double tapp in g a movement key in the direc!on you wan t to dodge-roll. This brings übe r-micro to GW2, and I think it will play a big role in PvP eve ntual ly. The
think it will play a big role in PvP eve ntual ly. The other thing was the dye system. You can se e a video of how it works on our YouTube page. I think that the best part of the dye system, next to the huge variety of colors, is that dyeing ev - erything black or white wasn't the be st look ing.
Like on most GW armors, in fact, it looked horrible. This really e ncourages peopl e to make good color combina!ons and p lay arou nd with th e hue and satura!on op !ons too. For demo purposes it was free and fully unlocke d. Tearsdale actually spoke with Izzy while he was the re about the dye system. Izzy said that you will start with some basic dyes -probably that starter set- and you can unlock other sets throughout your game- play. When you unlock more sets, they become free to use from now on. No more in di- vidual bottles of dye ! Looking good will again be one of my priori!es.
All white doesn't look as good as a combina! on of colors.
One of the goals I had when I went to GamesCom was to check ou t some of the !ny mechanics of the demo. The only emotes that seemed to work were /bow /wave / salute and / sit; howe ver they did nothing more than make your weapon disapear. Th e graphics and sound op!on tabs we re labeled with
sound op!on tabs we re labeled with 'Not in demo' so I d id n't fin d ou t any of the op!ons, which is unde rstandable for a demo. Also, the poison co ndi !o n was described as "You don't fe el so good" which I thought was pretty funn y.
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By Jonn y10
Another thing that felt necessary was to jump in the big hole at Divinity's Reach (Th e dis- trict it's in is actually called 'The Great Collapse '). Unfortunate ly I didn't manage to pull it off, I tried to jump from the bridge but couldn't make it ove r the rope. And man, you should see the construction docks around the hole, they look like they were made for jumping in it. I did try to jump from one of the docks into the hole , but I couldn't jump far enough .
After dying from jumping of one of those docks, I spent the rest of my time exploring Di - vinity's Reach. Later in the day, Asuran told me he saw an Elonian district but appare ntly I ran straight past it. The huge garden is indeed beautiful and I'll definitely spe nd some time there when the game comes out. I opened my map and spotted an Asura gate nea rb y, which leads to Lion's Arch. Even though Tearsdale told me it wouldn't work I still wante d to check it out. To my de light, there were two asura standing by the gate, one was a nec- romancer and he looked very scary, even for an asura. And by the way, notice anything? I reached this gate after 35 minutes, and that includes all the time I spent exploring. This
reached this gate after 35 minutes, and that includes all the time I spent exploring. This means a human can go to Lion's Arch as early as le vel two or three! Awesome! pics or it did n't happen
During the live demo at 4:00 I spotted Daniel Dociu on the corne r of the booth, so Asuran and I approached him. Daniel was nice enough to sign our N ightfall art books and take a picture with us, and I totally let him know that he's awesome. I still have the pen he si gned with, and I touched his shoulder (Obsession?). Shortly afte r, I spotted Isaiah (Izzy) and we took a picture with him as well. I asked him how everyone keeps up with his awesome ness to which he replied "They don't, " further proof that he's awesome.
After the last demo (whe re I finally caught a t-shirt!), it was about time for our ArenaNet interview, so we look ed for Martin since he was suppose d to escort us to the business area of GamesCom. Unfortunately we couldn't find him, so we started asking some ArenaNet devs. That's when we were
ArenaNet devs. That's when we were surprised by the fact that everyone knew about GuildMag once we i ntro- duced ourselves. So after a while, Sté- phane (Lo Presti) to ok us to Colin Jo- hanson who was standing somewhe re near the booth in his awesome ness.
legen... wait for it... dary! We introduced ourselves and started what I like to call: "The Walk of Awesomeness."
We introduced ourselves and started what I like to call: "The Walk of Awesomeness." There we were, walking down the hall of the Koelnmesse, chatting with ArenaNet devel - opers. I told Colin it was good to see him in pe rson to which he replied "Yeah, it's good to finally come out of the office after hiding for three years." See, even they are being kille d by the marketing! Colin sai d we should come over to Seattle for a tour of the office I stepped back a bit and I whispered to Asuran: "Dude, did we just get invited for a VIP tour at ArenaNet?!" That's unbelievable, I mean we all know nobody is allowed in the re! But let's not hold Colin accountable for what he said there; we'll ask him to back it up.
But let's not hold Colin accountable for what he said there; we'll ask him to back it up. Although, I have started looking at ticke ts to America. Best part of GamesCom in my opinio n :) serio us business
So arriving at the business area of GamesCom, we r an into a problem , we weren't al- lowed to enter without a business pass. Colin and Sté phane went inside to see if they could arrange something. After some time, Stéphane came back with one busine ss pass, so only one person could e nter and do the interview. We simply decided that Dutch should go. The original plan was that we'd go toge ther so I could film and ask a few ques- tions myself, but it honestly wasn't that much of a se tback. I would have loved to meet Jeff Grubb face-to- face th ough .
So the rest of us waited outside while e veryone admired Asuran's Guild Wa rs 2 t-shirt. After an hour or so, Dutch came out with a semi-big smile on his face . Apparentl y the camera battery died half-way through, but the good thing ab out that was th at Colin was nice enough to continue the rest of the interview by e-mail. You can read the continua- tion in this ve ry issue.
The swagbag, it's a bag for swag but it's also swag i tself.
read on with asuran’s gamescom re port ->
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A charr, a norn and an asura enter a bar... Where a large crowd of humans is chanting at another human. Charr: *snarls* "Who in Tyria does he think he is?" Asura: "That has to be one of the most annoy Asura: "That has to be one of the most annoy-ing bookahs I've ever come across. Why do you suppose he's screaming?" Norn: "I do not know, but whatever he's doing, the crowd here seems to like him." Loud Human: "Ich sag Guild und Ihr sagt Mag!" Loud Human: Guild! Crowd: Mag! Loud Human: Guild! Crowd: Mag!
By Jonn y10
Once we got back, it was nearly time for the closure of the day and, of course Ni ma was there too. After the massive crowd cleared, I spotted someone in a t-shirt I was on th e lookout for all day. It was a white t-shirt with the 'Demo Krewe' logo on it, and yes it was DBZVelena from the Guild Wars 2 Guru forums. We were about to leave but we were stil l able to chat a bit. She told me about something I'm very familiar with: Stroopwafels, a true Dutch delight. Apparently she even brought them for the ArenaNet crew, and if there's one thing I know, it's that Americans LOVE stroopwafels! She also told me that a few people from ArenaNet are heading to Amste rdam for some tourism. When it really cam e
people from ArenaNet are heading to Amsterdam for some tourism. Whe n it really came down to leaving I stopped by Martin Kerstein to say goodbye, and that was the end of my GamesCom. I'll definitely be there next year, and for more than one day. The word “Awesome” has been used 9 times in this article .
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By Asur an
Jonny, his sister and his brother-in-law gave me a ride to GamesCom. The drive took about two hours and once we arrived Johnny and I were dropped off and we quickly went to-wards the Koelnmesse. The first thing we saw was a huge poster at the front of Guild Wars 2 which immediately got us excited about it.  Once we were inside we realized just how crowded it was and saw a lot of people were Shortly after, Nima was on the stage making the crowd go wild for the onstage demo. He Shortly after, Nima was on the stage making the crowd go wild for the onstage demo. He was throwing t-shirts to the fans (luckily I was able to grab one) and shortly after that Mar.n Kerstein came on the stage to talk about Guild Wars 2 and share some in-game footage. The demo was interes.ng to see in person, but it was very similar to the live demos I saw the day before on a live stream.  after the demo. Once the onstage demo was done It was .me to stand in line and wait to actually play the
Once the onstage demo was done It was .me to stand in line and wait to actually play the demo. While wai.ng, Jonny and I talked to several people from the Guild Wars 2 Guru community including ArrowMaste r and Tearsdale (who was working at the NCsoft stand). Jonny and I stood on one side while Dutch Sunshine was on the other side wai.ng as well.
Interes.ngly, the GuildMag business cards we made garnered us some atten.on while we mingled with other gamers in line.  Finally, after wai.ng for around an hour, I was able to play the game (which you can read
Finally, after wai.ng for around an hour, I was able to play the game (which you can read more about it in the expande d review). After I finished exploring the game world, it was Johnny's turn to play and he was guided by Tearsdale. Once he was done playing, Dutch, Johnny and I went outside to eat and discussed the ques.ons we planned to ask during the interview. I had decided to we ar the Guild Wars 2 t-shirt I had snagged earlier and it drew a lot of atten.on, par.cularly from people who wanted it themselves, in addi.on to people who looke d at me with hatred (*cough* WoW fans). All 3 of us quickly walk ed around GamesCom to check out some other things, but soon we headed back to the GW2
around GamesCom to check out some other things, but soon we headed back to the GW2 booth for anot her live demo. meeting arenanet and th e a ftermath.
After the Live demo we prepared for the interview and went looking for Mar.n but we couldn’t find him, instead we received help from Sté phane and he walked us to Colin Jo- hanson who was standing outside the booth. Walking the "walk of fame" with ArenaNet personnel was awesome and during the walk we talked with them and even joked around that GuildMag could be the official Guild Wars magazine , afterwards he said we should come to Seattle and we would receive a tour of the Arenanet office. Johnny was even more surprised and said to me: dude did we just ge t invited for a tour at ArenaNet? Al l four of us were excited and asked if he would back it up once we go to Seattle. Once we
four of us were excited and asked if he would back it up once we go to Seattle. Once we heard this we already started planning to go to Seattle in the future. It was inte rview .me but unfortunate ly we had some problems- we weren’t allowed past the security staff without passes, and Arenanet was only able to get one pass for us to go to the interview. Dutch Sunshine was the lucky one since he was the founder of GuildMag.
Of course during the day we saw se v- eral personnel from ArenaN et and had the chance to talk to some of them, asking a few of them what they thought of GuildMag, though not all of them had seen it yet, it was gr eat to hear that several of them we re quite excited about it. One of the
quite excited about it. One of the most awesome things of the day was mee.ng Daniel Dociu in pe rson and even having him signing the ar t book s for Jon ny and I.
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By Asur an
While Jonny, Arghore (who found me after I was on the big screen asking Colin Johanson a question during his Q&A) and I were waiting, we discussed the demo. Once Dutch Sun-shine was back we returned to the NCsoft stand for the last live demo. Once that was done, I quickly went looking for some food (I had a long way back home) and then went back for the last moments, but sadly its like they say, all great things must end.  the demo review:   ascalon and the charr I decided to play as a charr since I was a lirle bored of the humans. Besides, I had already I decided to play as a charr since I was a lirle bored of the humans. Besides, I had already seen plenty of other people playing with a human. Once I had chosen the charr I was given the choice between male or female. I chose female since we have already seen male charrs a lot in Guild Wars. After that I had to answer some question for my personal story line, though for the demo it wasn’t really that useful but still it was fun to have a preview of the charr storyline choices.  Then it was time to actually play the game. The first thing I noticed were the trees outside Then it was time to actually play the game. The first thing I noticed were the trees outside the outpost I was in. I walked outside and with the trees it looked a lot like everyone’s good memories area: the pre-searing. Another thing I noticed after a while of were the ruins of buildings of ascalonian people, but one thing that impressed me were the ruins of the great wall, even now completely overgrown, infested with wildlife (harpies especially) and parts of it completely destroyed. most of it still stood strong.  Of course one of the other things I was curious about was the dragonbrand. I reached it at Of course one of the other things I was curious about was the dragonbrand. I reached it at the place once known as the serenity temple. It was prery amazing the looks of the drag-onbrand and the description from the book (Ghosts of Ascalon) fits perfectly. The descrip-tion about the charr was also right, everywhere you looked there was a charr, but mainly to defend ascalon from the dangers of  the local wildlife and  of course from the
of course fro m the threats withi n the dragonbrand.
necromancer
For the demo I decided to try out the necromancer because at the time we didn ’t kn ow much ab out it and I was curious how pl ayable it was since I wasn’t a big necro fan in Guild Wars (Monks rule !) One of the choices I was able to mak e in the personal stor y gave me headgear. Since I don’t like he adgear on my characters I was looking for a way to hide it but couldn’t find a way to do that. F or the demo I ac
couldn’t find a way to do that. F or the demo I ac- cepted it, but if the full rele ase is similar it w ill be a big downside for me.
When it comes to weapons my first set had a dagger and a war horn ,and my second set an axe and a focus. When it came to the weapon skills I preferred the first set due to the amount of life stealing skills. I also had three different kinds of summon skills: one that allowed me to summon several bone minions, one that summoned an undead devouver for ranged aracks and one that was also my healing skill- a blood fiend which looked a lot like a wind rider.  One major difference between the original Guild Wars and Guild Wars 2 was that you
One major difference between the original Guild Wars and Guild Wars 2 was that you don’t need corpses to summon minions . Furthe rmore, there was a unique thing for the necromancer called life force and it fills up with the deaths around you and once full, you can enter the death shroud that allows you to use other skills than what you had in your regular ski ll bar .
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read the re st of aghore’s take with exclusive chit-chat with the devs. - >
gameplay I yrst decided to walk around and explore but within two minutes I was invited to yght
I yrst decided to walk around and explore but within two minutes I was invited to yght against the Shatterer. I was pleased with the invitation since I didn't have to wa it endl e ssly for it to come. The Shatterer itself was quite easy to defeat since it didn’t do a lot. Eve n standing one meter away from it, I didn’t receive much damage, so I hope that chan ges fo r the full release. The yght was fun but also quite chaotic since you see all kind of spells flying around you. One other thing I enjoyed during the yght was the use of an environ- mental weapon that was a mortar. I had to aim with my mouse which gives a good feeling of extra interactivity. Once the yght was over a chest spawned and everyo ne who fough t
of extra interactivity. Once the yght was over a chest spawned and everyo ne who fough t against the Shatterer received something as a re ward.
Next, my screen displayed that a new event was nearby and that I had to talk to a golem traveling with an asura. Once I re ached it, only the golem and charr bodyguard were there but not the asura I was looking for. Talk ing to the golem revealed the asura was kidnapped by the harpies. Despite talking to him to activate the event (which was quite like a quest for my feeling) it was already active. As soon as it was activate d my timer was already half way showing that the event already started and I simply joined it later. Once I fo un d him some other players and I were trying to save him but we were too late. He didn't actu ally die- despite the event description mentioning that he would, but that could be du e to the
die- despite the event description mentioning that he would, but that could be du e to the demo so others could do it as well.
In my last 10 minutues I was invited again to yght against the Shatte rer, I didn’t accept but after walking around for two minutes I found him never the less and fought him again. Overall the demo gave a good impression and playing it was a lot of fun, though there were still some bugs and other things that weren’t fully ynishe d yet. The demo was a bit easy, I was able to survive with ease, I hope it wi ll change to hav e more chall e nging game - play.
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day 1 – 19 august 2010 – On my way out … Into the night … Then the end of this day neared as me got closer to the Koeln Messe closing me of 20:00h (8 pm). Following the crowd, I made my way back to the south entrance/exit to catch the Metro back to Cologne central staon.  It had been an excing day, with loads of experiences, surprises and general fun stu and It had been an excing day, with loads of experiences, surprises and general fun stu and informaon about Guild Wars 2, a game we all look forward to with great expectaons. It’s going to be a dierent game than Guild Wars "Original", and seeing the road forward is the road to take, one shouldn’t look over one’s shoulder. Sll, while leaving the Koeln Messe I couldn’t withhold myself from doing just that, and take one last shot of the hall where I entered this morning. (picture of hall with people leaving)  Then it was o to the staon to catch the metro to Central staon, where I quickly
Then it was o to the staon to catch the metro to Ce ntral staon, where I quickly grabbed some fast food at a well-established franchise in staons all around Europe . I rushed back to the hotel to freshen up a bit, because this "day" had more in store for me, and me was of the essence. I had no idea what kind of crowd to expect at the N CSoft Party. If the day was to give any clue, there would probably be a line througho ut th e center of Cologne …
I arrived at ‘ Goldfinger’ around 21:30h (9:30pm), and I expect ed the worst. To my amazement, there was no line , in fact when I walked into the bar area the place look ed deserted. Was I the first to arrive ?! Moving my way to the bac k of the bar I noced the estab lishment co n- nued into an outside terrace area,
nued into an outside terrace area, where to my joy I saw loads of famil iar faces and loads of Guild Wars f ans. There were about 75 people th ere I would guess, and the atmosphere felt a bit like a big fami ly party. Ar e na Net per- sonnel was scattered around, and fan s
were talking with the m or each other, while enjoying vari ous internaonal and typical German drinks.
Seeing I was on my own, I quickly grabbed a drink at the outside bar and sided myself with some of the familiar faces.  Disclaimer: The following is a collection of some of the interesting tidbits of information I managed to gather during conversations at the party, as well as during my two days at GamesCom. I used my journalistic ‘freedom’ to write it down as a big ongoing conversa-tion with ArenaNet, in the setting of the NCSoft party.  The first people I ran into at the Party were Colin and Leah. I had spoken to both already The first people I ran into at the Party were Colin and Leah. I had spoken to both already during the day, but I sll felt a bit nervous, so after convincing myself that: ‘since they didn’t bite during the day, they wouldn’t do so now … unless they were vampires…’; I took a deep breath, stepped over and said:  Arghore: “Hi there Leah, Colin, content with the first day?”  Colin: “Hi, yeah, very much, there were loads of fans right from the start, in fact, mulple Colin: “Hi, yeah, very much, there were loads of fans right from the start, in fact, mulple fans actually ran from the entrance to our booth this morning, when the doors opened, to get their hands on the demo. It was nice to see our eorts are being appreciated, did you get a chance to play?”  Arghore: “Yeah I played a Human Necromancer, great fun, although at mes it felt a bit Arghore: “Yeah I played a Human Necromancer, great fun, although at mes it felt a bit like running around like a headless chicken. The Event noficaons helped, but I wonder if they won’t become tedious after a while, and what about exploraon, don’t you think people will want to find the events by themselves, based on sound, smoke, etc. instead of a ‘Event Nearby’ noficaon?”  Colin: “Funny you menon that, see I play the game almost daily and to be honest, they Colin: “Funny you menon that, see I play the game almost daily and to be honest, they are starng to irritate me every now and then. But we noced during game tesng that a lot of players walked straight past events, so we came to the conclusion that we had to put in something to grab a player's attenon.”  Arghore: “Hmm, ok, but like, after a certain level players will be used to it right? Wouldn’t it be an idea to switch o these noficaons at say level20 or maybe add an on/o toggle in the settings somewhere so explorers can find the events on their own?”  Colin: “Interesng ideas, though concerning the explorers, even though some of the
Colin: “Interesng ideas, though concerning the explorers, even though some of the events or rather possible event locaons are on a noficaon, we put in loads of eve nts and triggers through-out the world that don’t work o this system. So yo u can certainly find things by going ‘o the beaten path ’.”
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Arghore: *thought, ok someone else joined the conversation about potions and Eric had to start at the beginning again, poor Eric, he will probably have to recite this quite a few more times before this evening is over, let alone before the end of GamesCom*: “Thanks Eric, nice meeting you, I’m gonna get me a drink”  Eric: “Yeah nice meeting you too, bye … most of the times this was when you ran out of energy…” Arghore: “Hi, I am Arghore from GuildMag, may I ask what you guys do at ArenaNet?” Matt & Jason: “Hi Arghore, I am Matt, I’m a programmer”, “Hi I am Jason, and I am a pro Matt & Jason: “Hi Arghore, I am Matt, I’m a programmer”, “Hi I am Jason, and I am a pro-grammer too”  Arghore: “Programmers, hmm, it’s going to be hard to come up with some questions about code; so you both code the same kind of stuff?”  Matt: “I mainly do server/client programming, and Jason, well he can speak for himself.”   Jason: “Well I basically create the force, for the developers to use it so they can construct their dynamic events and other content.”  Arghore: “Cool, so you guys basically ARE ‘the force’ providing the hard code for the whole Arghore: “Cool, so you guys basically ARE ‘the force’ providing the hard code for the whole game to function.”  Matt & Jason: laughter, yeah that’s right!  Arghore: “So, I wondered for the server side, did you build it from the ground up, or did you reuse parts of the old code?”  Matt: “We did have to build it from the ground up for the main part, since GuildWars2 will Matt: “We did have to build it from the ground up for the main part, since GuildWars2 will feature a persistent world and some other new features, but yeah, we did ‘recycle’ some of the good bits from GWO, no reason to type the same thing twice...”  Arghore: “With the new server/client software, does that mean we will still have the same way of acquiring update, like d/l new content on the fly?”  Matt: “Yeah, the client update is going to stay fairly the same; Now I can’t talk about server updates yet, and the persistent world does pose some challenges there.  Arghore: “So does that mean we might see downtime? Or will you update servers one at a
Arghore: “So does that mean we might see downtime? Or will you update servers one at a
time, seeing it is so easy for gamers to log on to another server while ‘theirs’ is patched?   Matt: “Like I said, I can’t talk about the how of server updates function yet, but I can assure you that Uptime is one of the most important things for our game.”  Arghore: “Fair enough… So Jason, coding the force, what does it consist of?”  Jason: “It can be anything the dev’s want or need really, as we build almost everything in house.“  Martin: “Hey Jason, Matt want to come party upfront in the bar, it’s starting to fill up…” Martin: “Hey Jason, Matt want to come party upfront in the bar, it’s starting to fill up…” Matt & Jason: “Sure, let us grab a drink, It was nice meeting you Arghore.” Arghore: “Likewise.. have fun.” Martin: “You want to come as well?”  Arghore: “Nah, I hope to find a developer to ask a bit more about event creation, but I was hoping I could ask you if the Demo will be released to the public after PaX, to d/l and play at home or something?”  Martin: “No sorry, the demo will not be released to the public, as for a dev, you could talk Martin: “No sorry, the demo will not be released to the public, as for a dev, you could talk to Annie or Leah”. Arghore: “Ah I already talked to Leah, so I’ll head over to Annie, have fun Martin.” Martin: “I will!” Arghore: “Hi I am Arghore, and you are Annie right? you work with the force that Jason creates?”  Annie: “Hi Arghore, yeah I am… ehrm excuse me?”  Arghore: “You work on content with the tools that Jason creates? Like I wondered how
Arghore: “You work on conte nt with the tools that Jason creates? Like I wondered how you actually build these dynamic events; I’m not sure if you know Ryzom, but it has this in game editor where you can build missions with are a triggers, dialog trigger s, inter activ e objects and so on, I wondered if you use something similar?”
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Annie: “Hmm, I don’t know Ryzom unfortunately, but from what you tell me it sou nd s like it works somewhat the same. We basically have an editor with all sort of triggers, di alog boxes and other components we use to combine and make our content. And if we n eed anything we can just ask the programmers to make it, it’s such a plu s to h ave th at in h ouse as opposed to bought editors. And this extends be yond the editor really, like if we need a certain NPC which we can’t construct from the elements in our ed ito r we can basically go talk to the costume department to ask and have it created. Or when we come up with a certain event, we go talk to the lore department to discuss where it would be mo st suited,
certain event, we go talk to the lore department to discuss where it would be most su ited, for which race, area, etc.” Arghore: “Ok, that sounds like a pretty extensive tool with some nice backup, so what did you create with it, and do you have a favorite NPC?” Annie: “It is a great tool and the backup is fantastic! I worked a lot on the human co ntent, I don’t know if you got to play it? And a favorite NPC, hmm let’s see, well that has to be Lord Faren <3 in the Human Gentry experience.
Arghore: “Yeah I played Human Necromancer today, though I went for ‘streets’ so I didn’t have the chance to meet him, unfortunately. What I did see in the human experience were ingredients though, are they part of cooking?”  Annie: “I don’t think we are ready to talk about those things yet, so I’m sorry, we are still discussing things like Crafting and Mounts and so on; how and if they are going to end up in the game.”  Arghore: “That’s all right, so back to the content design, do you also test the things you
Arghore: “That’s all right, so back to the content design, do you also test the things you create? Because I know that when I played around with the Ryzom editor, for every mis- sion step I put in I had to test it nume rous times and adjust it, so it would actually work as I intended .” Annie: “No not e xtensively, like, we work in close contact with the QA team to mak e sur e the content works, then they take it over from there, after we p ut it in th e game. You should go talk to the m, they are right over there.”
Arghore: “Thanks for your time and answers Annie, it was really nice to meet you .” Annie: “No problem it was nice to meet you too .” Arghore: “Hi I am Arghore from GuildMag and I post on gw2guru re gularly as well. So you guys test all the stuff the Dev’ s make?
Matthew: “Hi I’m Matthew, and yeah, we try and break the stuff the dev’s come up with, on a daily basis”  Arghore: “So you get to play the game every day, sounds like a cool job; but doesn’t it feel like a grind testing these events over and over?”  Matthew: *laughs* “Yeah it’s a cool job, but I think you got the wrong angle on it, when Matthew: *laughs* “Yeah it’s a cool job, but I think you got the wrong angle on it, when you mention grind; Now we do play the same content over and over, but never with the same intent, like, we try and come up with different ways to break the event; what if we do this, or what if we do that, how does the content react if we do… etc and so on… until we are sure that most bugs are covered.” Arghore: “Most? Shouldn’t Quality mean that all the bugs are ironed out?” Matthew: “Well when I say most, it means we tested the content in every way we Matthew: “Well when I say most, it means we tested the content in every way we thought off to make it break. The rest is mainly statistical probability, there can always be some unforeseen bug that pops it's head up, but statistically speaking this chance should be as good as zero.”  Arghore: “So how long does it take to test an event?”  Matthew: “Well not all the content is the same, but on average we test for about 8 hours with our whole team, to make sure the Quality is assured.”  Arghore: “Thanks Matthew, I’m gonna get me a drink now, I’m rather thirsty.” Arghore: “Thanks Matthew, I’m gonna get me a drink now, I’m rather thirsty.”   Mathew: “No problem, feel free to step by the booth tomorrow, if you have any more questions.”  Arghore: “Thanks I sure will.”  As I headed towards the bar a fan approached me… Rhys: “Hi I am Rhys, I overheard you say Guru, who are you on there?”  Arghore: “Hi, I’m Arghore, nice to meet you, sorry what was your name again, I’m not
Arghore: “Hi, I’m Arghore, nice to meet you, sorry what was your name again, I’m not sure I recognize you from guru? Rhys: “I’m Rhys, I posted in the guru get together, I come from Australia.
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Arghore: “Ah yes, I remember you, you were on a Euro trip, so did you meet any more people from Guru?”  Rhys: “I met a few yeah, how about you?”  Arghore: “Yeah I met a few too, I saw Tzu and DBZVelena, and I met some dutch people from GuildMag, but that wasn’t a surprise as I’m from GuildMag too.”  Rhys: “What about ArenaNet people, you get to talk to any?”  Arghore: “I talked to most of them, still want to talk to Jeff and Chris over there, but I’m Arghore: “I talked to most of them, still want to talk to Jeff and Chris over there, but I’m rather nervous as I’m not sure what to say, as he is like the big boss.”  Rhys: “You should just go for it and say ‘hi’?”  Arghore: “You are probably right, and I might not get another chance in my life, I’ll just take a deep breath and go for it.”  Arghore: “Excuse me, seeing I might not get another chance in my life time, I would like to Arghore: “Excuse me, seeing I might not get another chance in my life time, I would like to take this opportunity and say ‘hi, it’s a great honor to meet you’, ehrm, let me introduce myself: I’m Arghore from GuildMag and I also post on the guildwarsguru's …”  Chris: “Hi Arghore, nice to meet you, so you post on guru or 2guru?”  Arghore: “I mainly post on gw2guru, seeing guru is rather full of ‘ehrm how to say this’, like, Trolls.”  Chris: *laughter* “Yeah I know, at times it takes quite some effort to convince my CM’s to Chris: *laughter* “Yeah I know, at times it takes quite some effort to convince my CM’s to post there.”  Chris: “And how do you like the recent takeover by Curse?”  Arghore: “Well, it’s still fresh so it’s hard to judge right now, but from the looks of it noth-ing much will change, and if anything it will be for the betterment of the site. If not, there will most likely pop up another fan site.”  Chris: “So, is there anyone from ArenaNet you haven’t talked with, that I can introduce
Chris: “So, is there anyone from ArenaNet you haven’t talked with, that I can introduce you to?”
Arghore: “I talked to allot of them already, though I would like to talk to Jeff Grubb, maybe I’ll get to that later…” Chris: “No, come, I’ll introduce you to him, I was heading in that direction anyways” Jeff: “ … and so little bits of lore…” Chris: “Hi Jeff, I want you to meet Arghore from GuildMag, he wanted to talk to you and ask you some things.”  Jeff: “Hi Arghore, I’m Jeff Grubb, what did you want to talk to me about? “  Arghore: “Hi, an honor to meet you, ehrm, seeing I seem to drop right in the middle of a Arghore: “Hi, an honor to meet you, ehrm, seeing I seem to drop right in the middle of a conversation please continue.”  Jeff: “ok, so yeah, little bits of lore are scattered all over Tyria and we used some of those to extend our story in Guild Wars 2. It’s how we try to build up our lore in general, next to of course the main story, have scattered bits here and there that people in the future can pick up and combine or expand upon.”  Jeff: “Ok, Arghore what did you want to know?”  Arghore: “Well I came up with this story for my character, which at the same time is some Arghore: “Well I came up with this story for my character, which at the same time is some sort of mission design for one of the god realms, like one of the closed ones. So I wanted to tell you about it and see what you think..” Jeff: “Well go on..”  Arghore: *censored* Jeff: “See what I mean with those tiny bits of lore, another great example of how some Jeff: “See what I mean with those tiny bits of lore, another great example of how some-body comes along and picks up bits here and there and combines them into a new story; Now I do have to warn you here Arghore, there have been a lot of people that picked up the idea of creating content for the god realms and they have recently been discussed quite extensively as possible content for Guild Wars Beyond. So before you go and work it all out as a mission, you might want to contact the Live team and ask them if they would be interested.”  Arghore: “Thanks Jeff, I will probably do so, and if they are not interested I might still
Arghore: “Thanks Jeff, I will probabl y do so, and if they are not interested I might still write down at least the story and put it in Guild Mag.
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The party was nearing the end, for me at least, I left at around 01:00am not lon g after at least some of the ArenaNet krewe had left, Stephane was right behind me and I wished him a good night as we exited the door of Goldfinger. When I came back to the hotel I crashed on my bed, tired tomorrow would be anoth er day of GamesCom, where i will try the charr experience and gi ve the re st of Game sCom a look. With this busy day ahe ad I should better get some sleep…
coming up: an interview with tears dale, who  worked as a booth helper during gam escom
Check out our video page more GamesCom go odn ess !
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Interview | Page 34/6 7
By Jonn y10
At GamesCom I ran into Te arsdale from Guild Wars 2 Guru, we made arrangements be - forehand to meet-up at the booth as part of the Guru Meet-up. Tearsdale worked as a booth helper for NCSoft during Game sCom and answered some questions about his e xperi- ences during the eve nt. care to introduce yourself to the readers?
Well... let's start with the basics, my name is Daniel, but most people will probably either know me as Tearsdale on GW2Guru or not at all. Apart from that there isn't much to say. I'm a rela?vely dedicated GW and GW2 fan and otherwise a pre?y ordinary guy.  how did you end up getting a job as a booth helper? Last year GamesCom was ge?ng closer and NCSo? intended to have a big presence there
Last year GamesCom was ge?ng closer and NCSo? intended to have a big prese nce there due to the upcoming release of Aion. But since they don't have that man y German speak- ing employees they decided to ask staff me mbers of various German fansites for the ga me whether some of them would be interested in helping out. I got one of those mails and agreed. A?er some talking with the agency to handle the formali?es, I was one of about a dozen volunteers who helped out at the NCSo? b ooth as casual staff .
This year we all received another mail which asked us whether we wanted to help out again and soon a?er that about eighty percent of last years volunteers were aboard again for another ride, and it was an awesome ride if I may say so.  what did your job exactly entail? Mostly walking around just in case something might happen. Well, in theory we were sup
Mostly walking around just in case some thing might happen. We ll, in theory we were sup- posed to answer ques?ons and explain the game to people and take care of various minor problems which might arise. But as it turned out GW2 is far too easy to learn and pe ople rarely needed our help. Te chnical problems were thankfully re ally r are as we ll and that lead to the weird situa?on that we more o?en had to explain whe re one could get those paper bags and that GW2 would be released "when it's d one."
Some?mes stuff had to be brought to, or retrieved from the business center or the supp ly container or something like that. It's pre ?y hard to really describe what the job e ntail s, i t' s mostly about being the re, keeping your eyes open and doing what is necessary, whatever that might be. Also I would like to stress that this was only a te mporary job as a volunteer, I am no longer related to either NCSoft or ArenaNet in any fashion since the trade fai r e nded.
where did you spend the night and eat? was everything arranged for you? Since the exhibitor pass doubles as a train ?cket and I don't live that far from Cologne I spent my nights at home in my own bed. Lunch was brought to the booth by a catering service and it was really delicious.  you seemed to know every detail and corner of the demo, did you play it before the public event started? Yeah, we had a brie?ng and a decent amount of ?me to try out the demo ourselves on Yeah, we had a brie?ng and a decent amount of ?me to try out the demo ourselves on Tuesday, which was really useful since even on Wednesday the booth was really crowded, so we probably wouldn't have had the chance to learn much about the game.  The brie?ng on Tuesday however allowed us to easily explore the demo and we even had a whole bunch of the Anet guys close by who would occasionally give us li?le hints where to go or what to try out and answer all the ques?ons we threw at them.  at the booth, you mentioned something about the shat
at the booth, you mentioned somethin g about the shat- terer being taken down in the first hour. did other things like this happen? Yup, that was pre ? y surprising. I'm not quite sure anymore whether i t was on Wednesday or Thursday, but it happened within the ? rst hour. People were arriving at the computers, star ? ng to play, and some went to where the Sha ? erer was. Nothing extraordin ary.
Then the Sha?erer took some damage and such, but nothing serious, just a small group of people using the cannons and mortars while keeping his minions away from the big guns. The next ?me we checked the Sha?erer was suddenly down. While we expected him to go down mul?ple ?mes during the day it caught us by surprise that it happened that quickly, at a ?me that we had an?cipated people would be busy trying to ?gure out the game instead of taking down a giant boss monster.  And there were a couple other amazing things outside of the game as well. The bags for
And there were a couple other amazing things outside of the game as well. The bags for example. I don't know the actual numbers, but we had a pre?y insane amou nt of tho se bags for each day and s?ll, we had to turn down lots of people e ach day, because that many people wanted one of those bags and we simply didn't have any le?. Also the effect Nima has on the crowd is pre?y awesome as well, it's always fun to watch him doing his work.
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Interview | Page 35/67
By Jonn y10
what was the most memorable thing that happened at gamescom? I'm not quite sure, I think it's more the overall experience. The booth that ?lls up com-pletely only minutes a?er the halls open to the public, the crowd going along with Nima's show, all the people who are trying out the game they've waited for, for the ?rst ?me... and of course working together with the guys from NCSo? and ArenaNet.  It's been awesome to work with them. While some of the NCSo? guys already knew most It's been awesome to work with them. While some of the NCSo? guys already knew most of us volunteers, most of the people we worked with didn't know us, they just knew that we were the ones supposed to increase the count of German speakers and help out around the booth. But they greeted us warmly and were obviously really happy that we were helping them out. And being welcomed by, and working together with a bunch of really nice people who really love their job and their game... well that's simply awesome.  so, three years of waiting passed. what is your impression so, three years of waiting passed. what is your impression of the game? I think the years wai?ng were worth it. I had the chance to extensively try out GW2 on Tuesday and saying anything else than "I absolutely love it!" would be a lie.  Sure, I'd like this and that to be done a li?le di?erent, but the overall impression of the game I have is a really good one. If we'll have to wait for another year... it will be hard, but worth the wait if they use the If we'll have to wait for another year... it will be hard, but worth the wait if they use the ?me to con?nue with what they did for the last three years. Talking to some of the devel-opers made me realize that they're probably the biggest fans a game ever had. They're that dedicated to make a game that they and everyone else will love. And if that means that they need addi?onal ?me, then they need it and it will be spent wisely.  you must be tired after days of standing in a crowded, noisy booth. totally worth it? It was completely worth it, yes. You're right, it's really ?ring and I think that everyone was It was completely worth it, yes. You're right, it's really ?ring and I think that everyone was at least a ?ny bit happy that it's over now.  We all had a blast and really enjoyed working the show, but while morale was staying high We all had a blast and really enjoyed working the show, but while morale was staying high and was possibly climbing even higher it was no?ceable how the days took their toll on our bodies. People being hoarse, looking ?red and silently complaining about how their feet were killing them. So I think we all were happy when Sunday evening arrived and it was over, but at the same ?me we were sad because a really fun and awesome week was over and we had to part ways. And I'd certainly do the job again any ?me. But please not within the next two weeks or
And I'd certainly do the job again any ?me . But please not within the next two weeks or my feet will execute their pl an to kil l me .
thanks for taking t he time to answer our que stions, it was nice runn ing in to you at gamescom. No problem, it was a pleasure. And it's always nice to meet someone I othe rwise only know from a forum or such. Oh, and no... we don't have any bags le?. No, not even a single one.
Pink Day in LA
GuildMag, the unofficial Guild Wars magazine
Event | Page 36/67
Consider this an open invita0on to our next fundraiser in Guild Wars! On be-half of the Ca-nadian Cancer Society and Gamer Giving Back, we are reviving Pink Day in LA in support of Breast Cancer Research and Awareness (with the permission of Mister Pink aka Master Saji, of course!) The event will be on October 16th from 12pm-6pm Mountain Standard Time (GMT -6) in the Interna0onal Districts!  This year, Pink Day in LA is looking to raise funds for cancer  research with the Canadian Cancer Society and you can  start out by clicking on the really super-cool button! start out by clicking on the really super-cool button!   pink day in la 2010 Pink Day is being revived this year thanks to the helping hands of Gamer's Giving Back and the Gaming World Entertainment Network (GWEN) and will be taking place on October 16th from 12pm to 6pm Mountain Standard Time (GMT -6) in the Interna0onal Districts!  There will be music provded by GWEN as well as in-game goodies you can win and don't forget to dye your favorite armor pink to show your support!  Keep your eyes peeled for other surprises for Pink Day in LA! Keep your eyes peeled for other surprises for Pink Day in LA!  attention all donators! Please include your IGN (In-Game Name) with your dona0on if you are contribu0ng. This will be helpful for us when it comes to the prize drawing list*. All people who donate will have a set of prizes that they have a chance to win for contribu0ng! What you need to do:  1.	Post your IGN along with your real name (op0onal) when dona0ng. 2.	E-mail dona0ons@gw-en.com with a number from 1-1000. If duplicate numbers are
2. E-mail dona0ons@gw-en.com with a numbe r from 1-1000. If duplicate numbe rs are chosen, we will e-mail you, ask ing you to choose anothe r number . These numbe rs wi ll be drawn from for the prizes. 3. If you are selected as a winner, you wil l be contacte d via the e-mail use d to sel ect your number. If the prize needs to be mailed to your home , you will nee d to at this 0me pr o- vide your addre ss.
district hosts *  Interna0onal District 1 - GW-EN.com  * Interna0onal District 2 - Guildmag.com  * Interna0onal District 3 - [Vamp]  * Interna0onal District 4 - [FoS] and [SPG]  * Interna0onal District 5 - Various Volunteers  Please note that we are prepared to host up to 5 Interna0onal Districts at the moment, Please note that we are prepared to host up to 5 Interna0onal Districts at the moment, but as interest peaks on the event, we are prepared to open more districts if needed :) People will be available to run prizes to other districts, if Interna0onal 1 is full. :) district-wide events 1.	Guild Wars/World Trivia/ Canadian Cancer Society Quiz Ques0ons to be asked in dis-trict (every district will have this). Every 15 minutes (Between the Quizzes on-air) 2.	Lion's Arch Caterers - will be handing out various beverages - Each district will an 2.	Lion's Arch Caterers - will be handing out various beverages - Each district will an-nounce who will be doing this that day! 3.	That One Pink Guy Says - Like Simon Says, but for manly men (and women!) who wear pink! Various Prizes here! (Including Ectos! Yes, all the prizes will be mainly pink!) external links  Pink Day in LA Website Gaming World Entertainment Network
Pink Day in LA on Guil d W ars Guru
The Serpentine Races
GuildMag, the unofficial Guild Wars magazine
Lore | Page 37/67
By K onig Des T od es
There are three known serpentine races in the world of Tyria: the forgott en , th e krait and the naga. Despite them all being serpentine and having a few simi larities, none of them are known to be related to each o ther.
the naga The naga are the serpenane race that lives along the
The naga are the serpenane race that lives along the coast of Cantha and wit hin the Jade Sea. O ver two- hundred years ago the naga were a peaceful race that lived solely in the water. Howe ver, the notorious Jade Wind changed all that. Whe n Shiro’s death wail race d over the Jade Sea, the water’s waves froze and, su ppo s- edly, the enare body of water froze – and a great depth
did indee d freeze. When the sea froze, the majority of the naga race froze with it, stuck in a petrified coffin for ete rnity.
There was a paracular naga that survived, however. T his naga was Hanasha Coralfin. She was a priestess who used her remaining power to revive the naga she coul d find. After reviving a few, those she revived brought more survivors to the priestess unal a small tribe of forty was formed. Under her guidance, they changed their moral and social standards in order to survi ve.
Over the next two-hundred years, the naga became an extremely hosale race. Paracu- larly aggressive naga are their elders – calle d by Luxons as “Ancie nt Elder Naga” – redun- dant name nonetheless. In part because of their aggression, the naga are captured by Luxons to be used for combat pracace, especially the elder naga when possible , due to their extreme aggr essiv eness.
On Shing Jea Island, the naga are known to reside within caves along the coastlines. Along with being paracularly hosale toward the humans – for the y blame all humans for the Jade Wind the same way that wardens do – the naga are very aggre ssive against the tengu. They have, on mulaple occasions (especially during a pr e vi ous Day of the Tengu event that celebrates the anniversary of the end of the Tengu Wars) slithe r ed from their caves and coastal homes to attack both tengu and human villages .
Everywhere in the conanent of Cantha, humans have various uses for the naga's bodies. Naga skins are used for drums, chairs and clothes. Their skins are often considered to hold magical qualiaes and are used for high quality gifts. Luxons use naga hide to keep their champions safe by using the hides as an undercoat in the armor, due to the belief of the magical qualiaes of the sea being infused in the hide. Some may consider this cruel, but the naga wouldn’t think twice about doing the same to humans.  With the Jade Sea returning to its liquid state, the naga are likely to be taking back to their
With the Jade Sea returning to its liquid state, the naga are likely to be taking back to their underwater lifestyles. Whether or not they leave thei r aggr essiv eness be hi nd on land is un- known .
the krait On the other side of the Unending
On the other side of the Unending Ocean resides the serpenane race of the conanent of Tyria: the krait. The krait have a sall unknown past an d mostly unknown culture due to their elusiveness to the othe r race s of Tyri a. They live within and along the T ar- nished Coast. Like the naga, the krait
nished Coast. Like the naga, the krait are primarily an aquaac race that are also seen on land. The few survivi ng witnesses that have seen the k rait de- scribe them as an army of slithe ring, serpenane fighters that are able to transform in the middle of battle into a
variety of dangerous forms. The krait are known to have two lon g fangs with brown, tan and oran ge skin,
with red, orange and yellow feathers. They can have from two to six limbs depending on the form they take.  The krait are said to be semi-intelligent and are a very xenophobic race; as such they are hosale to other races they encounter, attacking them on sight – though interest-ingly, they have been seen without assaulang the frog-like hylek. And, like the naga, their skin is considered to have powerful and magical properaes to them.  If they were not as deadly as they are, it is a sure thing their skin would be used for as
If they were not as deadly as they are, it is a sure thing their skin would be use d for as many purposes as the naga’s.
The Serpentine Races
GuildMag, the unofficial Guild Wars magazine
Lore | Page 38 /67
By K onig Des T o des
the forgotten Lastly, we turn to the third serpennne race of the world: the forgonen. The four-limbed for- gonen are said to have been brought here by the Six Gods long ago in 1769 BE (Be fore the Exodus) to serve as custodians of the world alongside the prophenc dragon Glint. The y had spread throughout Tyria, from the planet-named connnent to Elona and to Cantha itself.
When humans arrived in Cantha they manage d to develop without conflict with e ach other. In an unknown nme before 205 AE (After th e Exodus), the forgonen had a war with the ho s- nle charr in the borders of what are now cal le d Ascalon and the Crystal Desert – eventually having to draw back. When humanity came to the connnent of Tyria, thei r work of mai ntai n
the connnent of Tyria, their work of mai ntai n- ing bal ance was quickly destroy ed by the gree dy race. Around the nme of the Exodu s, the forgonen were in a war wi th the human- turned-demonic Margonite s (though it isn’ t clear whether they were humans or demons during this conflict as e vidence points to both). Soon enough, in 174 AE, they left the world of
Soon enough, in 174 AE, they left the world of man altogether for the Crystal Deser t and, un- known to people at that nme, for the Realm of Torment.
In the Crystal Desert, the forgonen conn nue to act as cu stodians an d guardians – bu t in - stead of doing so for the balance of the world, they do so for their ne w m aster, Gli nt. There they act as test holde rs for the trails of Ascensions, bent on prevennng such ac- complishment. The y also act as guides for those who seek their knowledge, unlike the Elonians who came with Turai Ossa whom anacked the forgonen on sight. Fo r th ose seeking audience with the dragon Glint, they act as part of her defenses, a differe nt te st for those who enter the Crystal Des ert.
Their role in the Realm of Torme nt is not dissimilar. They call the mselves war de ns ther e, but effecnvely do the very same thing: guarding and protecnng. But whe reas they act as defenders in the Crystal Desert, here they act as jail guards, watching over the i mpr isone d servants of the fallen god Abaddon. They have been here since the Exodus, k eeping the minions of the God of Water and Secrets at bay. However, with the god’s death and Kormir’s rise, their new role there may change. Though, with the nume rous jailbrea ks of these worshipers of Abaddon, the y have been seen aiding the new Goddess of K nowledge, Truth and Se crets in securing her new realm and fighnng off the now-fallen Margonite lord:
Truth and Se crets in securing her new realm and fighnng off the now-fallen Margonite lord: Mall yx. The future of all three races are quesnonable. But only one , the krait, ha s a clea r path, at least unnl a threat enters the seas around the Tarnishe d Coast. -Journal of Xaphan Sariel, Researcher and Lorekeeper of Kurzick House Sarie l
A charr, a norn and an asura enter a bar... Charr: "Are you guys sure about this, I can hardly see where I'm going." Norn: "Sure, 'every bar in Kryta night' doesn't mean, 'stop after you've seen five.'" Asura: "Here, take this..." Charr: "What's that? Charr: "What's that? Asura: "It's an energy drink, just drink it." *The charr takes the ponon and gulps it down.* Charr: "Nooooo, I'm sober again! What? Why...?" Asura: "Yeah, like I said, it's an energy drink. Asura: "Yeah, like I said, it's an energy drink. Whenever you drink too much, you just pop one open, and you can start drinking again...over and over... unnl you run out of po-nons of course..."
Ttitle Hunters God Walking Amongst Mere Mortals | Quest for the Ultimate Glory
GuildMag, the unofficial Guild Wars magazin e
Game | Page 39/67
By Iz ari
The journey of title hunte rs ends with the holy grail of titles, God Walking Amongst Me r e Mortals (GWAMM). Also known as the Big Deal track, with all tiers be ing inspire d by the popular Will Ferrel movie , Anchorman. The only way to obtain the highest rank is to suc- cessfully max out 30 others. It comes with an impressive nametag, in addition to a u niqu e Hall of Monuments upgrade . The rewards and prestige associated with completing this fe at have already inspired many passionate individuals to unde rtake this challenge, with many more enthusiasts certain to follow.
Introduced in May of 2008, eager players immediately took up the challe ng e to g et as many titles as possible. Initially the task may appear daunting to some , but it's not as strenuous as it seems, and it appe als to many dedicated players. The biggest advantage for players is the feat's function as a “Meta Title ,” meaning, that as gamers naturally progress through each campaign, they are already working towards it. Title s that were already ob - tained count towards GWAMM, so focusing on ind ividual goals instead of an o verwh elming "big picture” make s the task l ess imposing.
Despite the aforementioned advantage, at some point (as with many of the titles in Guild Wars), it will inevitably become a grind. Once the easy or straightforward goals are knocked out of the way, the rest of the trek can begin to feel like an uphill battle. Faction farming, solo runs, bulk purchases, endless vanquishing, AFK’ing rings and relying on a lot of luck -- or a lack of luck-- can sometimes make the task feel like it's not even worth it.  Whether maxing out the GWAMM track is actually difficult or simply time consuming really comes down to each player and his or her style. For this issue of GuildMag, we had the opportunity to speak with two players who have slain
opportunity to spe ak with two players who have slain this figurative beast, and discuss with the m the ups and downs of the ir hunt. interview 1 : untouch able wi tch
So I've got to ask: in terms of gold and time, how much do you think you spent on the title? Well it didn't take me that long at all, a lot of titles I had were already near max and I finished vanquishing all areas in the matter of a month. But maxing Luxon did take me quite awhile, maybe 2 months.  On the money side... it was a lot. I had to max sweets,
On the money side... it was a lot. I had to max swee ts, party and wisdom to get to 30 (my main do esn 't have survivor). I bought sweets and party in a matter of three days when ectos were only around 3k per, so it
was about eight or ten stacks to max that (most of my mo ney go ne ). T hen I started wo rk- ing on the wisdom title, which took about two weeks. I would buy unids, sell the mods, buy unids, sell the mods etc. A lot of players think going for the ma x GWAMM titl e is insan e, if not a was te of time . Some even unjustly say that thos e with the titl e "have no lives". Wh at do you s ay to tha t?
Things are only a waste of time if that person doesn't enjoy doing them. I think playing/watching baseball is a waste of time, but I'm sure many people don't agree. And honestly anyone can get GWAMM. The only titles that require a lot of time are the fac-tion titles and ranks. So I don't think its fair at all to say anyone who has GWAMM has no life, and in my opinion anyone who says that is just mad because they aren't able to obtain it.  At what point did you decide you wanted to seriously pursue getting GWAMM? Was it At what point did you decide you wanted to seriously pursue getting GWAMM? Was it the moment it went live or a decision you made later? I decided I wanted to pursue GWAMM a couple days later when I finally took a look at my titles and realized I had a lot of titles close to being maxed, so I figured why not. Then I started power-trading to get money, and selling rare minis I had because I knew I was going to have to max some money titles.  Which part was the most difficult for you? Did you ever feel like you wanted to give up Which part was the most difficult for you? Did you ever feel like you wanted to give up on it? Well obtaining the PvE titles were extremely easy, anyone could do it, they just require time. The only tough titles to obtain are money titles in my opinion because a lot of people don't have the means to get them maxed. I never felt like giving up because I knew I'd have enough money to max.  A lot of players complain that vanity and joke titles, like drunkard or sweet tooth,
A lot of players complain tha t vani ty an d joke titles, li ke drunkard or sweet t ooth, shouldn't count towards the Meta because they don 't s how any sort of re al s kill or commitment. Do you agree or dis agree? I disagree; it takes skill and commitment to get money to max those titles. You have to powertrade a lot to work up enough money to max. And really, any title can be bought. Example: You can pay someone to vanquish for you while you're AFK, pay someone to run missions for you etc.
Ttitle Hunters God Walking Amongst Mere Mortals | Quest for the Ultimate Glory
GuildMag, the unofficial Guild Wars magazin e
Game | Page 40/67
By Iz ari
With Guilds Wars 2 stll a long while away, players have more tme to work towards GWAMM and other "hard to get" rewards like prestge armor, inevitably making them more common. Do you feel that this takes away from the overall feeling of achievement for you? No it doesn't take the overall feeling of the achievement away because I know I was one of the first to get it. Time allows for things to happen, it's only natural that more people have GWAMM and more people are walking around in FoW armor.  What kind of reward in Guild Wars 2 would you like to see for those who have the What kind of reward in Guild Wars 2 would you like to see for those who have the GWAMM ttle? I haven't really thought about it to be honest. If we got a reward, or there was no reward it wouldn't really matter much to me. But I do think it would be cool if GWAMM carried over to GW2 and you could start from 30 maxed titles in GW2 and work up your way from there, or even if you could just wear it as a title in GW2.  Last but certainly not least, what kind of advice would you give for aspiring GWAMMs
Last but certainly not least, what kind of advice would you give for aspirin g GWAMMs who've just begun or perhaps are lo sin g st eam in t heir j our ney? I would say keep working at it, and don't give up! There is plenty of time to achie ve GWAMM and it's certainly not hard. Find a guild that still doe s things like vanquishing/d ungeons/mission s.
interview 2: gill halendt So I've got to ask: in terms of gold and tme, how much do you think you spent on the ttle? I've been playing Guild Wars since Day one and been
I've been playing Guild Wars since Day one and bee n actively hunting for titles on both my main and my sec- ondary characters pretty much since their introdu c- tion, yet I can't really say I've ever devoted a ll of my play time to titles alone. Social inte ractions playe d a significant role in my game experience and I lov e good company above everything. Playing with close friends and helping guildies was usually my pri or ity ove r my
and helping guildies was usually my pri or ity ove r my own personal objectives. I also took many bre aks be- tween titles to attend more casual activitie s, such as creating new characters or exploring just for the sake of admiring the landscape… I’m just like that, I call myself an addict but I’m not that obse ssed with titles or accomplishments. So, it's been a couple of years of a much-relaxed title hunt for me.
a much-relaxed title hunt for me.
In terms of gold, can't really say... about a million gold for sure. I've purchased most of my sweets and alcohol without ever bothering to check for accurate market prices. Who knows how much money I could have saved...  Some say getting GWAMM is "beatng Guild Wars". Thoughts? Titles don't really reflect actual ability in my opinion, but rather commitment and devo
Titles don't really reflect actual ability in my opinion, but rather commitment and de vo- tion to the game. It's been almost one year since I got GWAMM on my main character, but still, I don't feel like I've "beaten the game" yet. There's still much I could le arn to do better! Guild Wars is immense, it’s the sort of game you can hardly eve r "beat." Whe n- ever you think you've reached your limits, you soon realize the re's some mar gin for im- provement in some field .
A lot of players think going for the max GWAMM ttle is insane, if not a waste of tme. Some even unjustly say that those with the ttle "have no lives". What do you say to that? Well, I admittedly had much time to spend on this game, but then again, it all depends
Well, I admittedly had much time to spend on this game, but then again, it all depends on each player's approach. Getting GWAMM never was a top-priorit y n or a goal to ob- sessively pursue for me. I've been rather "slow" at maxing titles when compared to many others who've accomplished GWAMM long be fore, and that's because I do have a life, a job and a family indee d. I've been playing the game at my own pace and got there even- tually. It was also great fun, so, definitely not a waste of time !
At what point did you decide you wanted to seriously pursue getti ng GWAMM? Was it the moment it went live or a decision you made later? When it was introduced, my first thought was "That's insane! No one's ever gonna to make it!". At first I pretty much discarded it, as it felt too hard and time consuming for me to get it. Then I decided to give it a try, but way back then I frankly never though I'd ever be able to reach the highest rank. I kept raising the bar each subsequent tier of the title and there I am...
Ttitle Hunters God Walking Amongst Mere Mortals | Quest for the Ultimate Glory A charr, a norn, and an asura enter a bar... Charr: "I have to show you guys this awesome new weapon I found in the human lands!" Norn: "Human lands? What could those midget norn without beards possibly produce that would impress you?" Charr: "This!" *The charr holds up a bunny Charr: "This!" *The charr holds up a bunny rabbit* *The norn and the asura burst into laughter* Asura: "And what do you plan to do with that?!" Charr: "It's biological warfare! I will release it in Charr: "It's biological warfare! I will release it in the human's crops. It shall eat all of the crops, and the humans will starve to death!"
GuildMag, the unofficial Guild Wars magazin e
Game | Page 41/67
By Iz ari
Which part was the most difficult for you? Did you ever feel like you wanted to give up on it? The Allegiance Title (Kurzick) was a pain to get, and probably the only title I had to coerce myself into getting, but that's mostly due to my overly boastful attitude... I've always found speed clears and "gimmick" builds depreciable, so I've never, ever joined a DTSC group even if I could... and rather did it the "hard" way out of self-conceit: AB/JQ/FA like there was no tomorrow and tons of vanquishing and books.  A lot of players complain that vanity and joke titles, like drunkard or sweet tooth,
A lot of players complain tha t vani ty an d joke titles, li ke drunkard or sweet t ooth, shouldn't count towards the Meta because t hey don 't s how any sort of re al s kill or com- mitment. Do you agree or d isagree?
Well, these titles require no skill indeed, but still require substantial amounts of money. That usually implies the ability to gather that much money and also some perseverance to actually get the titles done once you've got enough consumables. I don't think any of the current titles actually shows any "real skill" anyway, so I have no problems with vanity titles as long as they reward some peculiar, if meaningless, attainment.  With Guilds Wars 2 still a long while away, players have more time to work towards With Guilds Wars 2 still a long while away, players have more time to work towards GWAMM and other "hard to get" rewards like prestige armor, inevitably making them more common. Do you feel that this takes away from the overall feeling of achievement for you? No, not really. I'm a "newcomer" myself, my GWAMM dating back to mid-2009. Achieve No, not really. I'm a "newcomer" myself, my GWAMM dating back to mid-2009. Achieve-ments were usually meant to put myself to test, nothing else. It was never approval I was after; I played my game for my very own satisfaction. I believe the feeling of achievement should always be a purely personal matter; insane competitiveness brings to nothing but pointless frustration and ruins the game experience in the end.  Would you like to see a title system in GW2 and if so, in what form? Similar to what's there now or a different system? I definitely like the idea of a title system in GW2, though I think that titles should be given
I definitely like the idea of a title system in GW2, though I think that titles should be given less of an importance in terms of gameplay so that they don't turn into the only encour- agement to keep playing, as with the current game. What kind of reward in Guild Wars 2 would you like to see for th ose wh o ha ve th e GWAMM title?
Nothing special. I actually think GW2 shouldn't offe r any specific reward for each individual title, but rather for completed Monuments in the HoM. Anyway, it's a new game and I hope the developers stay faithful to their declared intention to make it a fresh start for anyone.
Interview
With Jeff Grubb and Colin Joha nson
GuildMag, the unofficial Guild Wars magazin e
Interview | Page 42/6 7
Perhaps you've already seen our video intervie w on our website featuring a fe w m embers of the Guild Wars 2 team, from shortly after our GamesCom visit. For those of you that haven't watched it yet, aren't sure how Youtube works or for any other possible reaso n you can think of for not watching our intervie w, we've included it in this month's issue of Guild- Mag in text for you to read! Included are a few bonus follow-up ques:ons that were not so clear in our recording, so we cut them out of that one, but are including the m in our text version. Have a nice read!
GuildMag: How's the development of Guild Wars 2 co ming alon g? Jeff Grubb: Very well thank you, thank you![Laughter] Colin Joh anso n:
Colin Johanson: It’s coming along great, we’re obviously he re with the demo because we’re proud enough of the work we’ve put in and we’re ready to show it to everybody. Down at the demo :oor right now, you only get to play for about forty minute s, before the demo resets. That’s to make sure everybody gets to play the game. We kno w that if we ju st let people walk up and play the de mo, super-fans would be there for the en:re day and no one would get to play. But though you only get to play for forty minutes, there are about twelve hours of gameplay or so, in between the human and charr content that we brou gh t to the demo today. So the development is going very well and we ’re very happy with that.
to the demo today. So the development is going very well and we ’re very happy with that. GuildMag: Guild Wars players are dying to know more about the Hall of Mo numents, what can you tell us abou t that? Jeff Grubb: Ahh. [Both Je: and Colin we re laughing] Well, we’ve already stated that there will be something that carries over from the original in Eye of the North to those who have
many achievements there. There will be an award within GW2. Now one of the challenges is of course the fact that we have five di:erent races and how we can make that work. I think it’s s:ll under discussion, but we are s:ll committed to the idea of carrying forth a re-warding reward. If you had cool things in your Hall of Monuments you should be able to get a reward in GW2.  GuildMag: Anything on the rewards? Je: Grubb: Nothing that I want to say to a recording device right now. [Laughter] GuildMag: GuildMag: In the past you've talked about making guilds more social, how do you want to achieve this, aside from stu: like the web browser chat? Colin Johansson:
Colin Johansson: So we’re not talking about guilds right now, something we’re going to reveal more informa:on on late r. I will say though, that the core systems of the game, the idea of having a dynamic event system, the idea behind that is that you can have a more social game world. Our hope will be that people will make frie nds through the e ve nt system. Playing around with people and doing content together will cause you to start to recognize people. You’re like: ‘Oh, I just did an event with you, I remember you! Let’s form a party!’ You’ll end up joining a party and you’ ll end up playing together, then you’ll become friends and then you’ll end up joining a guild together. Our hope is that our e vent
become friends and then you’ll end up joining a guild together. Our hope is that our e vent system is kind of like your friend finder that helps you find people in the game world to be friends with. Once you’re friends with them you’ll start partying and you’ ll e nd up joining guilds. I think it’s going to lead to some thing where there are more people joining a guild and a lot more people who’ll make friends in an online space, because of the event system. GuildMag: Guild Wars, as well as Guild Wars 2 are free to play, while other MMO’s have a subscrip:on, what do you plan on d oing with the cash sho p for Gu ild Wars 2?
Je: Grub: We’re a no-subscrip:on game, because you purchase the game itself and do not have to pay a subscrip:on much like Guild Wars 1. In addi:on to that in GW1 we also have micro-transac:ons. We’ve been introducing those, seeing how they work, seeing how ef-fec:ve they’ve been. So we will con:nue both of those in Guild Wars 2.  GuildMag: But will it be like the cash shop in Guild Wars 1, or will it be like Asian MMO’s where a cash shop can give you an edge over other players? Colin Johanson: We’re s:ll fairing out what makes good micro transac:on content. The
Colin Johanson: We’re s:ll fairing out what makes good micro transac:on conte nt. The Guild Wars 1 team is working a lot on developing some of those and you’ ve seen some of those and you’ve already seen some of them in the online shop. We ’re going to learn les- sons from them at what they do, and we’ll make sure that we will se ll things that pl ayer s will be excited about and think are cool. We’ re also making sure that we do not se ll things that everyone is pissed o: that the only way to get it is via the store . We want to make cool, fun stu: that’s totally op:onal to buy from the store and not mandatory. I thin k we want to make sure that we do not do something that’s not fu n
want to make sure that we do not do something that’s not fu n
Welcome to the third edition of ‘On the Tube with Daelin Dwin’, where I search high and low for the best Guild Wars YouTube videos and channels.
On The Tube with Daelin Dwin
Ther e's your video ix f or the ne xt month or two. If you think ther e is a video or channel that should be featur ed her e, feel fr ee to e-mail me at onthetube@guildmag.com or pri vate message me on youtube at http://www.yout ube.com/daelindwin.
If you'v e e v er wanted to make your own machinima then y ou should check this out . Episode one of th e newly cr eated series co v ers the re- cording softwar e a vailable and DominationDarr en's opinion on each piece of softwar e.
Guide to Guild Wars Machinima - Episode On e: Reco r ding Software by Dominati onDarren
We ar e getting political with this, er... Guild W ars Political Ad. What if Luxons wer e less combati v e and mor e democratic? Well, this video shows us just that .
Guild Wars Political Ad by SkipPrime
This amusing an imation/music video tells the tale of the 'C h ar rs' Da y', sorry humans, you get owned.
Guild Wars - Charrs' Da y
Videos:
"My channel has a variety of differ ent Guild W ars videos. Many include personal st ories f or characters, some include random music mixes and [others] include a st ory that goes [along] with [a] song but not of a particula r character. From dance video s, to vid eos with deep emotion, you'r e guaranteed to ind s omething
ind s omething you'll enjoy!" -xoxardnekoxo (Tender Wolf)
Tender Wolf not only writes f or GuildMag, but also has a channe l that featur es various machinima and char- acter st ories f or your en
entertainment .
xoxardn ekoxo
"My channel originall y start ed off as a plac e for me to experiment wi th vi deo making and story t elling. As a writ er, I love read ing a great story. So too, I aim to t ell great sto- ries, ones that move and ent ertain peopl e as much as stories have done so f or me in the past. That's ho w Guild War s: TK's Fan Mini Se rie s (a Guil d Wars M achinima
Mini Se rie s (a Guil d Wars M achinima series) came about. Over the past tw o and a half years, I have w ork ed with o ver one hundred people and Guild W ars player s on this series, including Baumer (aka Trek- Cr azy on YouT ube) the series Co -Directo r . I encour age y ou to check out the se ries and
episodes to see ho w it turned o ut." -TK (M ask o fTK)
Mask of TK' s channel featur es two mach- inma seri es tell ing various tales of adv en- tur e, lo v e and triumph.
Mask ofTK
"Locat ed in Bell evue, Washi ngton, ArenaNet is a wholl y-o wned subsidiary of Korea- based NCsoft Corpor ation. The s tudi o w as formed in the spring of 2000 with the goal of creating a stat e-of-the-art int er active game netw ork, and of developing premier multi- player, online games. Having built such a
netw ork, ArenaNet continues to i mpr ove upon it, k eeping stride with cur rent t echnol- ogy and off ering new and innov ative ap- pr oache s." -F r om arenanetoficial's (Arena-Net) y ou- tu be pag e
arenanetoficia l
If y ou haven 't seen this channel before then shame on y ou, it's the oficial channel for Are- naNet, the devel opers of Guild Wars. The arenan- etofical channel f ea
tures all the Guild Wars
2 tr ailers, convention panels and ar t slid e- sho ws, used by Daniel Dociu at GDC.
Channels:
By Daelin Dw in
On The Tube | Page 43/ 67
GuildMag, the unofficial Guild Wars magazine
Abaddon
GuildMag, the unofficial Guild Wars magazine
Category | Page 44/67
The Insane God
By Dr a xynnic
Abaddon’s responsibility to distribute this new knowledge. The wars that followed were blamed on Abaddon having
The wars that followed were blamed on Abaddon hav ing distributed the magic too free ly – in the example of Ja doth in the Scriptures of Abaddon retrie ved from the ruins of the Temple of the Six Gods, he is recorded as having granted powerful destructive magic to a fugitiv e on the run from the forgotten, who are recorded in history as being the servants of the gods. History does not record why Jadoth was pursued by the forgotten – it is possi ble that his
Jadoth was pursued by the forgotten – it is possi ble that his persecution was justified as a criminal on the run fro m jus- tice.
If it had ended there, it is possible that Abaddon would still be among the Six Gods today. But when the other gods de- cided to place limitations on the use of magic th roug h the bloodstones, Abaddon was enraged at the watering down of his gifts. In response , he lead the Margonite s on a cru- sade against the othe r gods, transforming them into de - monic entities before launching an assault on the Gates of
Heaven. Despite early successes, Abaddon was de feate d by the other five gods, the energies released in the battle boi l- ing the waters of the Crystal Sea and transforming it i nto the desert we know today. His power broken, Abad don was cast into the prison-dimension of the Realm of T or- ment and bound by chains forged by Balthazar himself. After sealing the prison, the gods set about wiping e v er y
trace of Abaddon in Tyria they could find, fearing that knowledge of Abaddon in the mortal world would allow him to exert his will ther e. As part of this process, the g ods cast all those ‘tainted’ with knowledge of Abaddon into the Realm of Torment as a safeguard against the taint spre ad- ing, regardless of whether the vi ctims of this tre atment were accomplices or foes of Abaddon. Perhaps the y felt
that those innocents who were cast into the Realm of Tor- ment through no fault of the ir own would be collecte d by and se rve as reinforcements for the forgotten jailors.
Of Abaddon’s behaviour as the God of Water, little is
Of Abaddon’s behaviour as the God of Water, little is known except that Grenth took over spon sorship of Water Magic after Abaddon’s imprisonment (although whispers of prophecy suggest that Lyssa may also hav e some influence in this area), and the likely connection be tween the seafar- ing culture of the Margonite s and Abaddon having se lected them as his chose n people. It was, however, his role as the God of Knowledge that got him into strife – when the gods
God of Knowledge that got him into strife – when the gods decided to grant magic to the races of the world, it was
A Margonite altar to Abaddon, depicting him in his characteristic mask and entwined by two serpentine creatures.
Part three of a study on the nature of the gods by Gawain Draxynnus, penned in the year 1080 AE  And so it came to pass that Jadoth, being persecuted by the
And so it came to pass that Jadoth, being persecuted by the horrific Forgotten armies and hounde d from his home, did seek refuge among the cooling mists of the Crystal Se a. Untold weeks passed as Jadoth huddled in his sanctuary , with nothing to se e save the endless ripples of the bound- less ocean.
On the 51st day of his exodus, a frightful sight manifested before Jadoth's eyes: the unmistakable shape of Forgotten warships upon the horizon's shimmering edge.  And prayed Jadoth, "Abaddon! Lord of the Everlasting Depths, Keeper of Secrets, open mine eyes and bestow upon me the knowledge of the Abyss that I might smite mine enemies and send them to the watery depths! An unsettling silence swept across the waves. The twilight
An unsettling sile nce swept across the waves. The twilight sky shattered and stars streaked down upon the Forgotte n armada. The seas boiled and rupture d, and gave birth to a maelstrom from which not even light could escape, trans- forming the sky above into a midnight voi d. And thus was magic gifted to Jadoth, ch osen of Abaddon, the first of the Margonite s.
-Scriptures of Abaddon, 1BE It is ironic that, being a god of secrets who had been im
It is ironic that, being a god of secrets who had be en im- prisoned for over a thousand years during which time the other gods had suppre ssed almost all knowledge, Abaddon is (apart from his successor Kormir) perhaps the god ab out whom we know the most. While the other gods have kept their secrets to themselves, many of Abaddon’ s have been uncovered by the Sunspear expedition into the Re alm of Torment that lead to his final downfall. Eve n so, we know
Torment that lead to his final downfall. Eve n so, we know little of of Abaddon’ s activities before the events leading to his confinement. Through a Margonite defector known as the Apostate, we know that Abaddon himself, like Gr enth, had a predecessor, but few hints to the nature of this pre- decessor remain.
Abaddon
GuildMag, the unofficial Guild Wars magazine
Category | Page 45/67
By Dr a xynnic
Whether this bid for life was at Abaddon’s instigation or purely of Shiro’s own volition is not known, although te sti- mony from other Envoys as well as the enigmatic Suun states that his activities threatened not just Cantha, but the balance of the unive rse itself. This may indicate that, know- ingly or not, Shiro’s activities se rved to strengthen Abad- don in some manner. Since it is known th at not only Shiro himself, but also some of his vi ctims we r e cast into the
himself, but also some of his vi ctims we r e cast into the Realm of Torment, it is like ly that the knowledge Shir o used to build his armies and re gain his corporeal form bore the taint of Abad don .
Smaller skirmishes were fought in 1072 and the following years between human heroes and Abaddon’s allies. These included a contest in the Tomb of Primeval Kings in the Crystal Desert before Shiro's reappearance and an attempt to disrupt and steal the power the Dragon Festival in Cantha. The defenders of Tyria victorious in both cases, the climax came in Elona during the year 1075 AE.  In the final stages, Kormir claimed responsibility for bring
In the final stages, Kormir claimed responsibility for bri ng - ing Abaddon’ s attention to the world through inve stigating ruins connected to him in Fahranur, but unle ss Kormir had lived for centurie s before her ascension, it is lik e ly that she has overestimated her part and that Abaddon’s plans were already well in motion before Kormir’s trip into the Fi rst City. Having been influenced and taught by her gene ral Kahyet, Varesh undertook a series of rituals to we ak en the
Kahyet, Varesh undertook a series of rituals to we ak en the walls of Abaddon’s prison in e ach of the Elonian provinces, culminating in the opening of a portal through on th e s ite of Abaddon’s defeat. Fortunately, this portal opene d into the stronghold of Abaddon’ s surviving jailors, who had been under siege by Abaddon’s resurgent followers within the Realm of Torment. Inste ad of se rving as the means of invasion into the mortal realm, the portal allowe d mortal
invasion into the mortal realm, the portal allowe d mortal heroes to reinforce the strength of Abaddon’s jailors, ulti- mately allowing a counte r-attack into the Realm of Tor- ment that lead to Abaddon’s defeat and the ascension of Kormir.
The Insane God
At least one other demon, known to us as Te rick, is known to have escaped the Realm of Torment before the Sear ing. It was with the Searing, instigated by the charr at the direc- tion of the titans, that Abaddon’s plans began to come to fruition. With the threat of the charr bearing down on the city of Arah, Terick encour aged Vi zie r K hil bron to employ forbidden magics, supposedly in the city’s defence – but instead they led to the city’s destruction and the transfo r
instead they led to the city’s destruction and the transfo r- mation of it citizens into undead. This se t the stage for the events of the Flameseeker Prophecies, which led to a portal briefly opening betwe en Tyria and the Foundry of Failed Creations within the Realm of Torme nt. Fortunately, through the actions of the same heroes that unwi ttingly aided the former Vizier in opening the Door of Komali e, the Door was sealed and the titan army that had bee n released
Door was sealed and the titan army that had bee n released contained and destro yed.
Shortly afterwards came the so-called return of Shiro. As an Envoy, it is likely that Shiro had continued to be active in Cantha the whole time, only being seen by those who we re to be brought to the places of their afterliv es. It was in 1072 AE that Shiro began his bid to return to the mortal realm, transforming the living into corrupted afflicte d and infusing the souls of the de ad he was supposed to escort into the constructs known as Shiro’ ken.
into the constructs known as Shiro’ ken.
Shiro ’k en
The first sign of cracks in the prison be gan to show approxi- mately two hundred years ago. Two of his minions are known to have appeared at this point – the titan that ap- peared to the Burnt warband of the charr Flame Legion in Hrangmer Volcano, and the demonic fortune teller that would plant a seed of paranoia in Shiro’ s mind that would lead to the release of the Jade Wind. Howe ver , despite this connection Shiro was granted a “second chance” by the
connection Shiro was granted a “second chance” by the gods as an Envoy, seeking redemption for his cri me by shepherding the spirits of the deceased to their final desti- nation. Perhaps this was because Shiro did not le arn during his first life of the true nature of who had manipulated him.
An alternative design for a statue of Abaddon de - picting the God of Secrets carrying a scythe - pos- sibly another hint that the Dervish profession once carried Abaddon's favour.
Abaddon
GuildMag, the unofficial Guild W ars magazine
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By Dr a xynnic
Demons, born from the Dreadspawn Maw or from the ma- terial of the Realm of Torment itse l f, ea ch wi th the abil ity to summon more of its kind when under threat. Te rick and the "fortune teller" that corrupted Shiro both prove d to be this kind of de mon. Observations in the Stygian Depths where these demons were produced indicate that while demons are generally considered to be birthe d full y formed from the Mists, these may instead have bee n cr e
formed from the Mists, these may instead have bee n cr e- ated, first as a skeletal frame upon which sesh g rows to create a fully sedged de mon.
The other group of followers con- structed in the Realm of Tor ment were the titans. Formed from tor- mented souls in the F oun dry of Faile d Creations (likely those souls that find themselves in the Real m of Torment and were not rescued by the Forgotten), the titans co n
by the Forgotten), the titans co n- struct bodies for themselv es from
the elements found in their area, whether those el eme nts are volcanic rock and magma, ice and snow, vegetation or the material of the Realm of Torment itse l f. Destr oy ing a titan is a long, gradual process, as when one of the str on- ger titans falls, weaker titans rise from its r emai ns, until finally the last pieces of the titan are too small to continue fighting. Fortunately, with Kormir tightening her gri p on the Redeemed Realm, it is to be hoped that the births of
the Redeemed Realm, it is to be hoped that the births of both titans and torment demons will ce ase. the realm of torment
The Realm of Torment itself is a se ries of nig htm arish do- mains separated by locked gates. During the expedition into the Realm of Torment, each of these gates prove d to remain under the control of the forgotten despite the de- teriorating situation, but evidence such as the appearance of the Lich in di fferent domains suggest that the followers of Abaddon had a me ans of bypassing or penetrating these gates nonetheless, possibly through the ir corruption of the
gates nonetheless, possibly through the ir corruption of the Shadow Nexus. As well as the dangers presente d by
Plague occurred after the Exodus, it is possible that the Pri-meval Kings knowingly concealed some fragment of the texts of Abaddon in the deeper parts of their city. It is even possible that the Plague itself resulted from the Apocrypha’s presence, possibly as a punishment from the other gods for harbouring this forbidden knowledge or as a direct consequence of the evil of the Apocrypha.  Apart from the chamber of the Apocrypha, the only known
Apart from the chamber of the Apocrypha, the only known sites of worship of Abaddon outside the Realm of Torme nt that may predate Varesh’s rise are found in the Desolation. One is the Great Margonite Temple in the Sulferous Dune s, and even that site may have been constructed or con - verted during Varesh’s advance on Morah rather than having survived the purge after Abaddon’s fal l.
If so, it was short-lived, as it was not long after its discovery that it was destroyed by an alliance of Sunspears and Palawa Joko's forces. The second had the potential to play a direr role in our history, as it was the resting place of the Staff of the Mists, a sister artifact to the Sceptre of Orr. For-tunately, the Staff was recovered and put beyond the reach of Abaddon's allies before they could put it to use.  After Varesh’s rise, the Plaza of the Five Gods in Gandara
After Varesh’s rise, the Plaza of the Five Gods in Gandara was rededicated to Abaddon, and the Sunspe ars and their allie s narrowly averted an attempt to do the same to the Sebelkeh Basil ica over the Mirror of L yss. Within the Realm of Torme nt, Abaddon reinforced his Mar- gonites with new followers drawn from the Realm of Tor - ment itself. These include d the aptly named Torme nt
followers and temples Apart from the Kournans under the insuence of Varesh,
Apart from the Kournans under the insuence of Vare sh, the last known human worshippe rs of Abaddon were the Margonites, a seafaring culture tha t se ttl e d on the coasts of Elona and the Crystal Sea. According to the ghosts of the Crystal Desert, some of these Ma rgoni tes attempted As- cension by converting their shi ps into towers to r e ach a sufficient height to catch the eyes of the gods. It is not known whether this happened before Abadd on’s fall
known whether this happened before Abadd on’s fall (possibly the event that brought the m to Abaddon’s notice) or after, possibly as an atte mpt by those Margonites that were not transformed to gain the forgiveness of the Five.
This granted them considerable power, including freedom
This granted them conside rable power, including freedom from aging and the ability to gain short pe riods of inv ulne r- ability (or longer periods of near-invulne rabi li ty , for the elite Horde of Darkness that le ad the Margonite assault on the Gate of Heaven) and the ability to consume souls for more power – but it came at a price. The new form of t he Margonites was incapable of reproduction, making further conversions the only way to repleni sh thei r numbe rs.
conversions the only way to re plenish their numbe rs. I say “last known” in this treatise due to the curious pres- ence of the Apocrypha and other writings of Abadd on within Fahranur’s ruins. Since the Sunspear ghosts th at guard the Apocrypha know what is within and the Scarab
The Insane God
Abaddon
GuildMag, the unofficial Guild W ars magazine
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By Dr a xynnic
spells cast within its boundari e s. Of course, many heroes would say this is dange rous enough. Here is where Khil br on and Shiro me t their final fate, and where the gods granted their blessing for the destruction of Abaddon. Oppo site from the temple within the Depths of Madne ss is a Margo- nite city – while its name has not bee n verified, texts ha ve spoken of a city called Ar’Challah whi ch is pr e sumed to be this location.
this location.
The Gate of Anguish in the depths of Torment could only
The Gate of Anguish in the depths of Torment could only be reached by the aid of an avatar of Kormir afte r her as- cension. The Domain of Anguish was the site of the final push by the greatest of Abaddon’ s surviving commanders to dislodge Kormir and achie ve the ascension of their own chosen Mallyx. These include d Lord Jadoth who com- manded the Margonite city of Torc’qua and the Dread-
spawn Maw within the Stygian Ve il. Also pre sent were the representatives of Dhuum and Menzie s – the same F ury that launched an attack on the Festival of the Dragon some years ago, and a greater form of the Darknesses that at- tacked the Tomb of Prime val King s.
Beyond this can be found the banks of the River of S ouls, formed of the souls of those consigned to the Realm of Torment. A dam on this river, cal led the Soulw e ir , was em- ployed by the forces of Abaddon and his allie s to retrieve souls from the river until it was destr oye d.
A desecrated shrine of Balthazar contains withi n it the portal to the Gate of Fear. Adv entur ers l eav ing this gate find themselves afflicte d by wa ves of fear that slow the re- actions of even the bravest hero. It is here that the Apos- tate found evidencethat proved that Abaddon had a pre de- cessor, foreshadowing his own replace ment by Kormir.
Beyond a portal in what appears to be a bel ly of a gi gantic spider in the Domain of Fear is the Gate of Secrets. The domain beyond the Gate is dominated by the spire s of the Atrocity Library, which, along with other towe rs found floating within the domain, are said to contain the full depth of Abaddon’s dread knowledge within. The full horror of these secrets weighs down heavily on i ntr uders in the realm, making spellcasting and the use of many othe r
the realm, making spellcasting and the use of many othe r powers more fatigui ng. Hidden within a fold in the landscape is the gate to the Depths of Madne ss. Perhaps due to the influence of the fallen Temple of the Six Gods, the weight of Torm ent weighs lighter here, merely reduci ng the e ffe ct of heal ing
Abaddon’s followers, many of the domains within the Realm of Torment actively fight intruders, hindering their efforts in facing the servants of Abaddon they fight.  On the far side of the Mouth of Torment from Tyria was However, Abaddon’s minions somehow gained access to However, Abaddon’s minions somehow gained access to the Nexus, employing it to launch their assaults upon Tyria. Outside the front gates at the time of the expedition was a corrupted mirror of the Jahai Bluffs region, likely revealing Abaddon’s intended fate for the Bluffs. Adventurers within the corrupted Bluffs find that they are less able to employ their skills in quick succession.  Passing through will grant entrance to the Gate of Pain,
Passing through will g rant entrance to the G ate of P ain, through which lies the Domain of Pain, which punishe s in- truders through spikes of pain whene ver they seek to employ their powers. A landscape appare ntl y constructed of twisted, tortured limbs, the Domain of P ain contai ne d two landmarks of inte rest. Immediatel y be yond the Gate of Pain are the fleshy Leech Tunnels, within which spe ci ali sed Titans known as Flesh Gluttons drain the memorie s of dea d
Titans known as Flesh Gluttons drain the memorie s of dea d souls (possibly as part of the preparation for their transfor- mation into Titans).
The River of Souls
The Insane God
Abaddon
GuildMag, the unofficial Guild Wars magazine
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By Dr a xynnic
Like the rest of Torment, each of these regions had its own way of aiding its inhabitants in fighting against K ormir’s allie s – the City of Torc’qua drains ener gy from attacke rs while the Stygian Ve il punishes intruders that see k to avoid the strikes of the defenders. The Ravenhe art Gloom in which the followers of Me nzies g athe red is swathed in shadow, rendering it difficult to se e to land blows re liably – unless one does not need to see in order to strike. Said to
unless one does not need to see in order to strike. Said to be a bridge to even darker places in the unive rse, the Ravenheart Gloom proved to be the site of one of the por- tals through which Mallyx's force s continued to th reate n our world even after Abaddon's fall. The Foundry of Faile d Creations in which the Fury made his stand, once a Forgot- ten prison and then the site of the creation of the Titans
and (through the Door of K omalie located within) the stag- ing point of the Titan invasion in 1072, is possibly the most dangerous of the four, punishing intrude rs for even the slightest movement withi n the dom ain.
The Ebony Citadel in which Mallyx made his stand was es- pecially perilous, as among his powe rs was the abil ity to conjure spirits similar to those of a Ritualist that cov er ed the citadel with the characters of all four of the surro und - ing domains. De spite this, however, he was eventually de- feated, leaving Kormir as the undisputed mistre ss of what is now referred to as the Redeemed Real m. Whi le it is in
evitable that Kormir will seek to reshape the Redeem ed Realm into a more comfortable abode, how she will do so, and what else she will do with the power of Abaddon in the future, is yet to be re vealed.
Whatever else may eventuate, we can now rest assured that the divine archite ct of many of the disaste rs that the human nations have suffered in the past years and centu - ries is no more. While the appearance of foe s such as the Great Destroyer show that there are other threats out there, with the destruction of a god at the han ds of human heroes, it must be all but ce rtain that humanity's other foes will be soon to foll ow.
will be soon to foll ow.
The mural of Abaddon at Gandara, used as a focu s for Varesh's demonic summoning ritual that broke the at- tacking Sunspear army at the Plaza of the Five Gods.
The Insane God
GhostFest
GuildMag, the unofficial Guild W ars magazine
Event | Page 49/67
"I think that on a night such as this, the mood should be very scary." -Mad King Thorn   Brought to the community by: Adult Entertainment [XXX] and the Sweet Misty Fire [SMF] Alliance. Hosted by: Moxie Java Community Event Loca"on: Lion's Arch Interna"onal Dis Community Event Loca"on: Lion's Arch Interna"onal Dis-trict 1 Date and Time: Saturday October 30th 2010 6pm EST (11pm GMT)  [XXX] and the [SMF] Alliance wish to bring to the commu
[XXX] and the [SMF] Alliance wish to bring to the commu- nity's atten"on our Hallowee n event, Ghostfest 2010. We would like to invite al l the playe rs of Guil d W ars to ce l- ebrate this year's Halloween, includi ng eve rything A re- naNet and its staff have done for the Guild Wars commu- nity. This e vent will not only feature the tradi"onal prizes and games most player-held community eve nts te nd to
run, but we also hope it will be one of the biggest chore o- graphed ghost-in-a-box spams eve r. [XXX] and the [SMF] Alliance plan to hand out over 10, 000 ghosts-in-the-box to the par"cipants of Ghostfest and rele ase them all over Lion's Arch in one frightening, ghostly display that the Guild Wars community will not soon forget. On top of th at, we will be recording the whole event to be poste d on Y ouTube
so that even the players who could not make it will be able to see the horror of Ghostfest. Each player par"cip a"ng will receive 100 ghosts-in-the- bo x and 1 Transmogri:e r Tonic free of charge. We will have random cr eatur es hand- ing out Globs of Ectoplasm as we ll as several contests where players will have a chance to recei ve a Mi ni atur e Undedicated Mad King Thorn. The :nal conte st winner will
receive a Mini Mad King Thorn, 250 Trick or Treat Bags and 50 Globs of Ectoplasm.
ghostly itinerary:   6:00pm EST- Beginning of the Event. Announcements and Special Thanks. Transmogri:er Tonics will be handed out.  6:10pm EST- Guild Wars Halloween Trivia (Prizes: 3 Mini Mad King Guild Wars Halloween Trivia (Prizes: 3 Mini Mad King Thorns). Globs of Ectoplasm will be randomly distributed.   6:20pm EST- Halloween Hangman (Prizes: 3 Mini Mad King Thorns). Globs of Ectoplasm will be randomly distributed.  6:30pm EST- The Horror Begins - Par"cipants will receive 100 Ghost-in The Horror Begins - Par"cipants will receive 100 Ghost-in-the-Box. 10,000 Ghost-in-the-Box will be released in sync. Recording for YouTube.  6:40pm EST- Scariest Costume Contest (Prizes: 1st Place: 1 Mini Mad
Scariest Costume Contest (Prizes: 1st P lace: 1 Mini Mad King Thorn, 250 Trick or Treat Bags, 50 Globs of Ectoplasm, 2nd Place: 1 Mini Mad King Thorn, 1 Armbrace of Truth, 3rd Place : 1 Mini Mad King Thorn). Prizes are updated dai ly. 7:00p m EST- Wrapping it up.
Costume Co ntest Judges: Mo xie Jav a Lady Tammatha TBA Volunteer Ect o-Han dlers: Feary Princess Pr iest
Priest  Shane  TBA  TBA  Special Thanks: Lady Tammatha Priest Mhenlo Krea Krea  Feary Princess  Robert  Rhapsody  Ghostfest Information Links: http://www.guildwarsguru.com/forum/comm ... 51815.html http://wiki.guildwars.com/wiki/Ghostfest
http://wiki.guildwar s.com/wik i/Ghostfest http://www.youtube.com/ watch?v=ClFu7BVAJaM
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Guild Wars 2 Unleashed
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By Iz ari
Like many of the lucky convenoon goe rs that attended Pax Prime ear lie r thi s month, I spent a great amount of ome hanging out around the Guild Wars 2 booth ogling an d drooling at my first real, good look at the game. I was also lucky enough to be a part of some of ArenaNet's fan-immersive events for the we ekend. I didn't get a chance to play it myself (a sin, I k now, I know) but I got to watch and re cord hours of what was going on and it's really hard to think anything other than, "Wow, Are- naNet has really struck gol d he r e."
Their plans to revoluoonize and turn the MMORPG genre on its heels has been unprec-edentedly successful. And it's more than just the gameplay and profession roles that are setting new standards for future otles, but the very core of promooon, markeong and community involvement as well. Nothing exemplifies this better than the demo, some-thing seemingly simple and small on the outside but full of power and influence that's hard to see, but is easily felt on the inside.  the demo ArenaNet produced for the two major summer convenoons what I feel is the most perfect
ArenaNet produced for the two major summer convenoons what I fe el is the most perfect early-stage demo that could possibly be made . We knew from the get-go that this was a very watered down and simplified version of the game and we were only getting mere droplets of what the final product will be . But what we did get once we were able to see and test the demo for ourselves is the solid four building blocks of what every MM O has and needs to be soundly successful: stunning graphics, intuiove gameplay, the muloplayer experience and solid insight into le veling in two oe rs. Without a doubt, this was brilliantly created by the developers and I applaud the minds who came up with this system.
created by the developers and I applaud the minds who came up with this system.
In one forty minute session, players got a solid feel for what thi s game is about. We got to create a relaovely personalize d character and spend ome choosing who this individual was going to be. Following creaoon, we were treated to another visually dazzling, custom- ized cine maoc that mixes in-game 3d graphics with Guild War 2's signature art style. Mo- ments later we were thrown into the fray, joining wi th doze ns of fellow playe rs and Are- naNet employees who parocipated in the battle from the convenoon and at home in their studio s.
Over the course of one of the presentaoons I happe ned to watch, players found them- selves tasked with a huge array of missions, the most striking of which was a dynami c event chain playable from start to finish. It began with fe nding off marauding centaurs and eventually led to a final battle with a huge boss: a creature several stories high and equally as wide (and apparentl y a baby compared to later bosses!). The scene shifted seamlessly from gameplay to cinemaoc and back. As Maron explained what was happen
ing on the stage and Anet employee Mike fought bravely with an elementalist, I took nooce that the individual who was currently playing at the demo staoon in front of me was in-volved in the same exact battle. Likewise, all the other screens were showing the same thing. Here, right in front of me, was a group of people who had never met each other before, gamers and developers alike, banding together to fend off this one monster and all before level 3.  This essenoally is what put into perspecove what the dynamic events and Guild Wars 2 are This essenoally is what put into perspecove what the dynamic events and Guild Wars 2 are all about.  the panel The Dynamic Events panel proved to be much more than I had expected. Being one of the The Dynamic Events panel proved to be much more than I had expected. Being one of the first big bits of informaoon we got regarding Guild Wars 2, I was a little apprehensive about hearing about something I already knew. We were met with the surprise, though, that the lucky 50 who got into the panel would work with Eric Flannum, Colin Johansen and Jeff Grubb to create our very own dynamic event chain that would eventually make it into the actual game in one form or another. Hearing that, I knew this was going to be good.  As expected, we spent a good amount of ome going over the basic idea of where dynamic
As expected, we spent a good amount of ome going over the basic idea of where dynamic events come from and what the goal of them are. Some very important aspects of th e event system were covered; players are always allies and are encouraged to work tog ether, the idea is to change the world and have things work fast, and playe rs are never supposed to fail events on purpose . And yes, some quests -are- triggered by NPC interacoon, but this isn't a bad thing at all. In fact, it helps prevent areas being permanently overrun by the bad-
Guild Wars 2 Unleashed
GuildMag, the unofficial Guild Wars magazin e
Report | Page 52/67
By Iz ari
When it was time to plan our event chain, we got to learn about three zones and their
When it was time to plan our event chain, we got to learn about three zones and their levels, terrains and the races that would exist in them. Large inte rest in underwater combat fuele d attendees to choose Timberline Falls as our se tting, a diverse are a that was home to the peaceful, somewhat cowardly Quaggan and slave-driving, abusive Krait. The conflict between these races became the basis of our event, and ideas from the p ractical, to the insane were thrown out by fans. Colin wrote them down and Eric and Jeff e xplained why they could or couldn't work depending on resources and lore. It was a great back an d forth between developer and gamer and an insightful look into the process of how Anet
forth between developer and gamer and an insightful look into the process of how Anet works together as a team. After running twenty minutes over, just as things started get- ting really interesting we finally had to wrap up our adventure into the future Tyria and bid farewell. But that was far from the end of all things Guild Wars: we had a party to ge t ready for!
the party There were few things Guild Wars fans were more excited for at PAX than the ArenaNet
There were few things Guild Wars fans were more excited for at PAX than the ArenaNe t party hosted at the Hard Rock Cafe Saturday night. It was invitation-only, but there was enough room that the majority of pe ople who really wanted to go were able to make it, which was great news for everyone. As if mixing and mingling with Anet during the e xpo wasn't enough, the intimate setting at the party gave eve ryone a chance to really get to know the developers one on one. Every single e mploye e was extremel y accommodating to questions (as long as you didn't ask the dreaded "when" in regards to a release date) an d were just as excited to meet us as we were to meet the m.
The best part was getting to see so many of them there that I had never seen or heard of before. We forget that behind the faces we know well like Martin, Regina, Gai le , Emil y, Eri c and so-on, there's a dozen other ArenaNet guys and gals putting just as mu ch h ard work and dedication into the developme nt of the game. Thanks to Malibu Barbie of G.W.E.N .'s bubbly and outgoing personality, we were able to walk around and basically introduce our- selves to many of the new faces we hadn't seen before.
Guild Wars 2 Unleashed
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Report | Page 53/67
A charr, a norn and an asura enter a bar... Charr: "Did you see that ranger's shark pet, it was awesome!" Norn: "Yeah so cool, I might need to charm one too!" Asura: "You think that was awesome, didn't you Asura: "You think that was awesome, didn't you see the pet that the sylvari had? "
By Iz ari
Specifically, GuildMag editor Jess and I got to talk at length with Stephen Hwang, a level designer that had a hand in the famous topsy-turvy terrain in the Ruins of Surmia mission (he made a point that he was not responsible for Prince Rurik's legendary AI!).  During our talk we learned a lot about the developer's side of the story and how they
During our talk we learned a lot about the developer's side of the story and how they love this game just as much as we do. The team has been amazed at the fan rece ptio n they've received and he noted that the Gu ild Wars commun ity h as always sh own a mature and accommodating attitude. I asked if he was worried if the inevitab le influ x of new players would change this dynamic, but he was confident that only good would come from all the newer fans. I wish I had his optimism, however I'm sure if the veterans set a good example for the new comers, we can keep that quality community in tact! An oth er question I asked is if ArenaNet had any plans to work on new games of a differe nt fran
question I asked is if ArenaNet had any plans to work on new games of a different fran - chise in the future, to which he soundly replie d that they've got to get this monster done first (and who could blame them!)
Stephen made an interesting point on the subject of compe tition: he feels developers should view each others as allie s, not enemies. Everybody there at ArenaNet also enjoy playing other games and other MMOs too (a point that's lost a lot on the forums whe n any- body mentions "the Game-That-Shall-Not-Be-Named") and it doesn't mean o ne has to beat out the other.
Not long before we left, Stephen took us around to introduce us to some of the other em-ployees like Kekai Kotaki, lead concept artist and master behind the artbook, and Chris Lye the marketing guy. After having learned Stephen was from Boston, I tried to convince Chris to send him and Anet to PAX-East. I got no promises for Boston, but I did learn they'd have a small presence at New York Comic Con!  It had been a few hours so we decided to head out for the night, but I walked away feeling
It had been a few hours so we decided to head out for the night, but I walked away feeling better, (if that was even possible), about the future of Guild Wars 2. Many worry th at th e game is making way too many promises that can't possibly be kept. Even I'd agree It' s an ambitious project, and with Guild Wars 2 being the most hyped and talked about game right now it's hard not to imagine the possibility of a letdown. But even though Are naNet may be the cool kids on the block right now, they've got a very down-to-earth attitude about the whole thing, and that alone gives me confidence that everybody, new fans and old, will be nothing less than amazed on r ele ase day.
old, will be nothing less than amazed on r ele ase day.
Holiday Hipster Costume Contest!
GuildMag, the unofficial Guild Wars magazin e
Contest | Page 54/67
Love dressing up for the holidays? So do we!  In order to celebrate the most wonderful time of year, GuildMag is hold-ing our second contest open to all fans who want to participate!  Send in a screenshot of your favorite holiday outfit for either Halloween Send in a screenshot of your favorite holiday outfit for either Halloween or Wintersday to contest@guildmag.com. Once all submissions have been received, the GuildMag crew will pick our favorites to be posted and voted for on our website! That's right: you, the fans, get to vote for the best of the best!  Winners and runners up will be feature in our upcoming holiday special issues!  First place will win the red Guild Wars 2 T-shirt featuring Rytlock, courte
Thin gs to Know: • Submissions due Oct 22th. 2010, 10:00p m EST.
•	One entry (character/outfit) per person. So choose wisely! •	Please send no more than 3 screenshots. •	T-shirt size is American Unisex-L. If this doesn’t work for you, kindly allow another player to step up instead. •	Please only participate if you're ok giving out a valid mailing address for the prizes. •	Finalists will be chosen based on best outfit and overall quality of the screenshot. Try to do well in both : ) •	Finalists chosen by the GuildMag team. Number of finalists will be based on total
Finalists chosen by the GuildMag te am. Number of finalists will be based on total submission s. Winners will be chosen by public vote.
•
1ST PLACE PRIZE
2nd PLAC E PRIZE

History and Culture of the Lux

on

Ar

mada

GuildMag, the unofficial Guild Wars magazin e
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By K onig Des T od es
slew Emperor Angsiyan and was confronted by Vizu an d the Luxon and K urzick champions. While each side views their own champion as the sole piece to Shiro’s defeat, all three were necessary to defeat the enraged assassin . And due to the very man who almost brought peace to the three human nanons of the southern connnent, the Kurzicks and Luxons once more renewed their war, each side viewing the other as the cause of their own
side viewing the other as the cause of their own champio n’s death.
The Jade Wind, which turned the Jade Sea solid, became a force that changed Luxon lifestyle forever. No longer able to sail seas, the Luxons had to adap t their vessels into con- trapnons to walk the hardened water. Their leviathans (not to be confused with the species of the same name) became the main means of transportanon on the Jade Sea, an d are used as mobile fortresses. It is because of these leviathans that the Luxons worship the twin godde ss Lyssa.
that the Luxons worship the twin godde ss Lyssa.
With the Jade Sea turning to literal jade, and the Echovald Forest producing amber, the war between the Kurzicks and the Luxons had a new second meaning: a war for re- sources. While the ennre Jade Sea was made of jade, the pure and magical jade only reside d in a fe w places, one of which being the Jade Quarry along the western shore. Like - wise, the resources for the opposing side is rare, causing
more conflict between the two facnon s.
The history has been unchanging excluding the official announce
excluding the official announce - ment of the war between the two in 1527 CC (1017 AE) and a temporary peace formed in 1582 CC (1072 AE) due to Shiro’s return.
While the first emperor, Kaineng Tah, made peace with the Luxon people, the second emperor, Yian Zho, did not. He was the cause of the increased aggression, done in orde r to subdue what he called an insurgency in the Luxon territo- ries. In his crusade, he massacred hundreds of Luxon eld ers in public execunons. This crusade caused the Luxons to for- malize their own nanonality and cause d a war between the two groups. However, all the Luxon’s efforts were for
two groups. However, all the Luxon’s efforts were for naught; eventually, they had to surrender, but th ey gained more freedom in the form of becoming a vassal state .
It is believed that this loss to the Empire was the beginning of their ire towards the Kurzicks in the Echovald Fore st, who became vassal states after a similar line of events just three years later. This conflict raged unaltered (to known knowledge) unnl 1382 CC (872 AE). It was in this year that Emperor Angsiyan began to formalize a peace treaty be- tween the two warring vassal states, and, despi te common belief, such could not be done without the aid of Shiro
belief, such could not be done without the aid of Shiro Tagachi, who was able to speak a language both nano ns could understand. It was also du e to th e b od yguard that the two champions Archemorus and Saint Viktor agre ed to the treaty.
Many know of what happened the day of the Jade Wind , for whatever reason (immediate insanity from the tauntal- izing fortune teller or prepared planning of a dark ritual, or a long held-back hatred for the e mperor), Shiro Tagachi
The solidified Jade Sea with leviathans in the back- groun d.
Empire of the Dragon was formed and even longer before they could be called a nanon.  history of the luxon Luxon children today snll hear tales about their unnamed
Luxon childre n today snll hear tales about their unnamed homeland, a nameless land far across the ope n ocean and lost now to the land-bound facnon. Historians be lieve that certain discoveries point to a Luxon presence in the Crystal Desert, implying that the Crystal Sea could be the un known origin of the Luxons. Howe ver, these discoveries could very well belong to the lost Margonite civilizanon, another sea- faring human culture that, around the nme of the Exod us,
faring human culture that, around the nme of the Exod us, warred with the forgotten serpents and were turned in to ethereal demonic beings by their now-dead god: Abadd on.
But it is snll possible that these discoveries belong to the Luxons, giving implicanons of a possible shared ancestry between the two cultures. It is even possible that, before the Exodus of the Gods, the Luxon peoples worshiped Abaddon alongside those they worship today: the gods Balthazar, Grenth and (surprisingly to some) Lyssa and the demi-goddesses Aula, Elore and Ione.  The year 48 CC (Canthan calendar), or 462 BE (Before the
The year 48 CC (Canthan calendar), or 462 BE (Before the Exodus), marked the uninng of the Luxon trib utes in to a single nanon, claimed to be done due to an incre ased ag- gression from the people of Cantha, which became the Empire of the Dragon only 48 years earli er.
The emblem of th e Luxon Armada.
The Lux on Armada, best known for its siege turtle s and the war with th e Kurzicks, ar e a nomadic former-seafaring people . Though their origins are un- known – as is the case with all humans on t he world of
all humans on t he world of Tyria – they have been cal le d “Luxo ns” lo ng before the

History and Culture of the Lu

xon A

rmada

GuildMag, the unofficial Guild Wars magazin e
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By K o nig Des T o des
The Luxons are combative by nature, settling dispute s through combat and havi ng skirmishes between the thre e clans. Those that hold the titles of captain and champion gain them through combat as well. One famous case of how the captain ti tle passes on is the story of Xandra – an exile Luxon of the Turtle clan, sent to far away lands by her own mother, Juno, to keep Xandra safe from what Jun o d id to her own father, Kivros.
to her own father, Kivros. -Journal of Xaphan Sariel, Researcher and Lorekeeper of Kurzick House Sari el
A charr, a norn and an asura enter a bar... Where a human friend is just on his way out. The three: "Won't you have a beer with us?" Human: "Sure, I'll be back in a bit. I just remem-bered I forgot to water my sylvari."
siege turtles, allowing the Luxons to de ploy the slow turtles at greater speeds – which is often done in a favored tactic of the Luxons. Their most prize d possession is the Halcyon. While the Crab Clan is the wealthiest and most successful
While the Crab Clan is the wealthiest and most successful clan at mining, the Serpent Clan’s skille d r eave rs are we ll known for their ability to obtain prize s from locations thought impossible by the other clans. Due to this, the Ser- pent Clan are the most successful when it come s to piracy, which is an honorable and necessary, way of life to the Lu xon s.
the luxons' culture The modern Luxons are led by their Council of Elders that
The modern Luxons are led by their Council of Elde rs that meets annually to modify and improve the laws of the people, what they call the “code.” The Council of Elde rs is fille d with the elders from the three Luxon clans: the Turtle, the Crab and the Serpent. Unde rneath the elders are the captains of the three clans – known as the Th re e Queens – who lead the individual clans while the elder s provide advice. The Champions of the three clans act u nd er
provide advice. The Champions of the three clans act u nd er their captains and enforce the “code” within e ach of their own clan, they are also the greatest fighter of their own clan.
The Convocation is a ye arly gladiatorial battle between the three clans that occurs in Boreas Seabe d. It determines three things within the culture: Which clan will wie ld and protect the Spear of Archemorus (a spear made fro m the bones and houses the spirit of the fallen champion), which clan will fight the mighty kraken known as Zhu Hanuk u (which manages to return every year), also known as "Old Long-arms" in the ancient tongue and which clan will act as
Long-arms" in the ancient tongue and which clan will act as the leader of the Luxon Armada until the return of Zhu Hanuku and the next Convo cati on.
the three clans The Turtle Clan, also referred to as the Tortoise Clan, is the
The Crab Clan, led by Elora who is the sister of the pre vious
The Crab Clan, led by Elora who is the sister of the pre vious captain, Artras, who squandered the clan’s resources for years while Elora was presum ed dead afte r a Kurzick raid, are masters of mining the Jade Sea. Many of the Lu xon reave rs (the jade miners) belong to the Crab Clan and the clan has an uncanny knack for locating the most previous veins of magically conce ntrated jade. The Crab Clan is also known for pillaging the remains of vessels and creatur es
known for pillaging the remains of vessels and creatur es trapped within the Jade Sea and utilize crab-shaped levia- than s.
The Serpent Clan, also referred to as the Snake Clan, are known as the engineers of the Luxon Armada. The Serpent were the first of the Luxons to adapt to life on land in th e form of the leviathans, and due to this they are occasion- ally called the Leviathan Clan. The ir leviathans range fr om all shape s and sizes, utilizing leg s, sail s or si lv e r runner s, and the biggest of the leviathans are able to hold three
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By Fr ee Runn er
trials of the deep "So, you have passed through the depths of the Jade Sea, and into the nightmare realm. It is too bad that I must send you back from whence you came." -Kanaxai Aspect of Deplepon The Deep is not a simple mine that spirals downward into The Deep is not a simple mine that spirals downward into the depths; instead, it is made up of many areas that take knowledge and skill to traverse. These areas are often called rooms, stages or sections by adventurers, and the entire mine is made up of fifteen of them.  Each of these sections is inhabited by various creatures and Each of these sections is inhabited by various creatures and groups, and above all, each is guarded by an aspect of Kanaxai; beings that hold only a fraction of Kanaxai's true power and cause terrible effects to befall those who come close to them. The aspects guard the gates that connect each room, meaning that those who wish to continue on-wards must first face the aspects while under their effects.  Each of these sections is inhabited by various creatures and Each of these sections is inhabited by various creatures and groups, and above all, each is guarded by an aspect of Kanaxai; beings that hold only a fraction of Kanaxai's true power and cause terrible effects to befall those who come close to them. The aspects guard the gates that connect each room, meaning that those who wish to continue on-wards must first face the aspects while under their effects.  what lies beneath what lies beneath "What gives you the right to enter my lair? I shall kill you for your audacity, aher I destroy your mind with my horrify-ing visions, of course" -Kanaxai Along with the aspects, many other dangers lurk in the
Along with the aspects, many other dangers lurk in the mine. The se include the various, hostile se a creatures that, like the Luxons, also adapted to the ir new home. These beasts roam the sections in groups made up of Rip per Carps, Darkened Irukandji and Scourge Manta , all ready to devour those who trespass. While their counterparts on
The Luxons were forced to adapt to their new home and began utilizing turtle s for trade transportation, replacing their need for ships. While some Luxons adapte d to reclaim their old lives, the Luxons known as r eave rs began carry ing out extensive mining ope rations on the unmoving waters, mining jade and claiming pre cious resources made up of the petrified life within the solid jade waters. Some mining operations caused conflicts with their longtime enemies
operations caused conflicts with their longtime enemies the Kurzicks, while others stirre d forces from beneath the Jade Sea. These were forces th at the Lu xon s did no t bar- gain for. into the deep
"If you wish to prove your loyalty to the Luxons, head into the caves known as The Deep that lead toward the ancient mine, and destroy the outcasts and the demon Kanaxai." -Eurayle Desperate for jade and resources, a group of Luxon reavers
Desperate for jade and resources, a group of Luxon reavers began mining deep down i nto the sea, not knowing what awaited them at the bottom. For when the Jade Sea was created, a demon had become trapped beneath it, a demon of nightmares. Getting closer, the demon cause d the Luxon miners to slowl y become infected by its night- mares, causing them to go insane. These L uxon s became known as the Outcasts, a group that roams the surface of
known as the Outcasts, a group that roams the surface of the Jade Sea and will not hesitate to attack on sight.
The demon was known as Kanaxai, bringer of despair , and it l ay in wait at the bottom of that ancien t min e. The Luxons se aled the entrance, waiting for champion s who wo uld dare to venture down into th e an - cient mine to fight the nightmare horde.
horde.
Two hundred years ago the land of Cantha face d its great- est disaster. The annual Harvest Festival that took place at the Harvest Temple became a blood bath with C antha's em- peror lying dead at the shrine. Shiro the Betraye r had as- sassinated the emperor.
A servant of the emperor managed to sound an alarm and both Kurzick and Luxon champions charge d into the temple after Shiro. After a vicious battle , an ope ning was cre ated by Vizu the Assassin who had accompanied them, allowing the champions to strike Shiro down. On the verge of death, Shiro let out a wail that pierce d the air for hundreds of miles, petrifying everything it reache d. Cantha had be e n ravaged by the Jade Wind, an event that would change the
ravaged by the Jade Wind, an event that would change the landscape of Cantha forever. the jade se a
As the Jade Wind washed over the surrounding seas, every- thing was frozen, not in ice, but into a mass of soli d jade. The seafaring Luxons be came landlocked, unable to trans- port goods to nearby islands due to their boats becoming trapped by the frozen sea.
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By Fr ee Runn er
below the sea isn't clear. However sinc e the time the Luxon reavers dug into his cave, he had begun spreading his power, amassing an army known as the N ightmare Horde. Kanaxai is a demon who doesn't seem to be under the
Kanaxai is a demon who doesn't seem to be under the command of any god or being, and as such, is a demon who terrorized the world of Tyria for his own pleasure. He is eventually defeated by champions who brav e ly ente re d the Deep, though nobody can know fo r su re wheth er an- other li ke him exists, hiding below the earth and waiting for the time to strike. However, one can be sure of one thing: this nightmare is over... for now.
thing: this nightmare is over... for now.
the surface are also known to display hostile behaviour to merchants, traders and adventurers, the ones lu rking within the Deepare much more deadlier, showi ng signs of being affected by Kanaxai's power. Many levi athan cre a- tures also call the Deep their home, all much more power - ful than their common kin found above. Th e L uxo n reavers who originally created the mine, the Outcasts, also plag ue the deep, wandering the areas aimlessly. Howe ver, c rea
the deep, wandering the areas aimlessly. Howe ver, c rea- tures even more terrifying than both frenzie d fish and insane luxons hide within the Deep. These are the Oni.
Oni are considered one of the most dangerous creatures on two legs by Canthans. T hey appear from nowhere and kill their victim w ithout reason. Some believe the se demons are from the Mists while others think they are from
others think they are from somewhere even more dis- tant, somewhere cut off fro m the world of sanity. Th ough some think the Oni are from somewhere closer to home... and they wouldn't be far
off.The Oni originate from the Deep or to be more pre- cise, originate from Kanaxai. When the Oni are not ap - pearing on the surface world, they are roaming the v ari- ous corridors of the Deep. kanaxai, bringer of despair "I am Kanaxai, creator of nightmares. Le t me make yours into reality ."
-Kanaxai Aspe ct of De cay While he is the be ing who is re sponsibl e for the night- mares of the Deep, Kanaxai's true origin is unknown. He is found at the end of the mine, inside natural cave rns far below the Jade Sea. No records of the demon of night- mares have been found, and his exact reason for being
Poetry
Submieed by Guild Wars community me mbers..
GuildMag, the unofficial Guild Wars magazi ne
Poetry | Page 59/ 67
By Sean Cru sh
By Ma e ‘Beans’ S tr ohl
Sinking below the horizon Splashes of soe pink, vibrant lavender  Escape the dim sphere Shadows traverse the bloodstained shoreline Remains scaeered across the immense baeleeeld Wounded cling desperately Wounded cling desperately Searching for a sliver of hope among the wreckage Searching for their lost brethren Clawing into the scarlet sand  Torrents of rain spilling in from the sea  Wash away the dead The hopeless warriors  Once strong and brave
Once strong and b rave Now lie broken and slaughte r ed Cowering before the element s Vanquished by fear and blade Conquered on the shores of their homeland
A whispering wind howls through the trees... To some it will be the last breeze...  A hellish magic ordered by a false god Blows a great wall to a single rod  A creature that MEANS horror to the people Why is there no steeple?  The creatures charge til' they cross the earth The creatures charge til' they cross the earth For they must make it one burning hearth  They are defeated by a drunk...  In a land of many tree-trunk...  But in a holy city the defenders think other Using forbidden magic just to smother  But the land explodes, and sinks Say good bye to the desert lynx
Say good bye to the desert lynx Underneath the dragon co mma nds all B y 10 decades he rises, not wanting to fall For another 15 they eght, and b ite They have made this dragon quite a sight They join together all the foe s To make the dragon th e feast of the crows. ..
The Norn
GuildMag, the unofficial Guild Wars magazine
Lore | Page 60/67
By Asur an
However, aser the dragon Jormag awoke and forced them to move, the spirits helped the norn during a period of norn exodus. The spirits that helped them were: Bear spirit, Wolf spirit, Raven spirit and the Snow Leopard spirit. Since then, those four spirits are revered the most by the norn, while the remaining spirits are ssll revered but not nearly as much as the four that helped the norn.  the times of dragons the times of dragons 250 years aser the Great Destroyer was defeated, the norn live in a sme of uncertainty. Their choice to move south into the dwarven lands created a war between them and the dredge- who, aser being enslaved by the Stone Summit, will not be forced out of their homes again.  Even with the threat of the dredge and the dragons, they
Even with the threat of the dredge and the dragons, they ssll resist any form of organize d government or army a nd ssll act as individuals. The only thing close to a leade r are the ones who they respect the most, so only the strongest norn that have accomplished the most incredible achieve- ments are considered to be anything remotely resem bli ng a leade r.
Despite the war with the dredge, the norn do get along with most other races in Tyria. Both the norn and the charr respect each other for their strength and won't seek to fight each other. Meanwhile, their respect for humans is dubious for the moment since they think the human queen named Jennah is too weak.  They also respect the asura for their advanced technology
They also respect the asura for their advanced technolo gy and magic, but that doesn’t mean they trust th em. An d th e relasonship between the norn and sylvari is currently un - known. Several races respect the norn mainly due to their impressive strength. Due to the ir nomadic lifestyle norn can be found almost everywhere on Tyria, even in the capi- tals of the other races, but no matter how the others think of of them or how dange rous their next hunt will be , they
of of them or how dange rous their next hunt will be , they will always overcome it because the y are norn.
This turned against them, though, as around a century later
This turned against them, though, as around a century later the dragon in Drakkar Lake named Jormag woke up, along with his icy minions. Inste ad of fighsng together they fought as individuals as the y usually do, and stood no chance at defeasng the dragon, forcing them to retre at to the lands that were once owned by the dwarven race . However one norn named Asgeir was able to cut one of Jormag’s teeth and took it with him to the locason where
Jormag’s teeth and took it with him to the locason where the norn constructed their capital Hoelbrak, where the tooth remains to this d ay. spirits of the wild
Instead of god s like the humans belie ve in, the norn revere th e spirits of the wild. The norn are even able to shapeshi s into the spirit
into the spirit animal they r evere
the most. The bear spirit, also known as the Great Spirit, is the most sacred of them all. It resembles strength and is known by the norn to be the most powerful spirit, bu t they revere more than just the bear spirit. They also revere the Wolf, Raven, Snow leopard, Owl, Wurm, Ox and Eagle spirit.
Eventually the He roes were abl e to meet and fight together with Olaf Olafson, the most famous norn of them all. T han ks to him, the dwarven norn came to hel p against the Great Destroyer and eve n a small group of norn forme d to help against the destroyers (though they pro b- ably joine d just for the thrill of the hunt).
ably joine d just for the thrill of the hunt). However, once the thr eat of the destroy- ers was gone they returned to th eir normal nomadic way of li fe .
We are norn, we have no need of articles about us, but silly GuildMag decided to write one anyway. -From an overheard norn conversation The first appearance by the norn was in the expansion pack The first appearance by the norn was in the expansion pack Eye of the North and they were introduced via Jora, a tall norn female who inisally appeared friendly towards play-ers, but it was only because she was actually hunsng for bigger prey.  The norn are a very proud race and they'll make sure you
The norn are a very proud race and they'll make sure you realize that if you ever interrupt them or tr y to hel p them. The greatest glory for every norn is to be sung ab ou t for- ever by the bards, which they refer to as skaalds. Ev ery norn wants to become a legend, so when it comes to sp ort- the bigger the game, the higher the fame. They have the strength and stamina to conquer foes much larger than themselves and are capable of surviving attacks that wo uld
themselves and are capable of surviving attacks that wo uld kill a human in one b lo w.
As a result of their amazing strength and stamina, norn can somesmes act reckless, charging towards a promising hunt without thinking. Their carelessness has resulted in many deaths, mostly from others races who happened to have accompanied the norn, or were merely been in the wrong place at the wrong sme.  unity The norn have a very independent culture and don’t like The norn have a very independent culture and don’t like working together to kill large prey, but during one specific sme of danger that came from underneath their feet they had no choice but to work together.  Though the mighty heroes of Tyria had a lot of difficulty
Though the mighty heroes of Tyria had a lot of difficulty achieving it, they were eventually able to befriend the nor n named Jora when her brother was cursed an d sh e lost her ability to change into bear form. Her loss of ability resul te d in he r losing the respect of the other norn, making her unable to rally them to assist her.
GuildMag Convention Videos
GuildMag, the unofficial Guild Wars magazine
Video | Page 61/67
A charr, a norn and an asura walk into a bar... Charr: "I've heard tales of a holy place called the Temple of the Ages near Divinity's Reach, but when I visited the place, it was in ruins. Anyone know what happened to it?" Norn: "Most likely the floods reached that far Norn: "Most likely the floods reached that far inland and flooded the temple." Asura: “Nah, it’s more likely that the weight of 2 million perma-sins collapsed on it! A charr, a norn and an asura enter a bar... Charr: "Did you hear about the new paint scheme for armour in Guild Wars 2? " Norn: "Yeah totally awesome, 3 dyeable areas on every piece of armour!" To their surprise, the asura bursts into tears ... Charr, Norn: "What's the matter? " Charr, Norn: "What's the matter? " Asura: "3 dyeable areas on every armour piece! Do you realize how many black dyes that is?!"
Y ou c an r ead it h er e in ou r issu e but y ou ma y also w an t to lis t en and watch to the de v s t hem- selv es t alking about their g ame in this vide o!
Dye System in Guild Wars 2
Beetletun, 250 y ears forward
A once small f armt o wn has gr o wn, check out ho w it h as flourished o v er 250 y ear s.
We also a tt ended the in t er - na tional po dc as t with Co lin Johansson ans w ering the t o ugh cr o w d q ues tions! [part 1]
In this part of the in t erna tional podc as t, Asur an t ak es the mic t o ask Colin a ques tion about th e other r aces. [part 2]
Ich sag ‘Guild’ und ihr sagt ‘Mag ’! Ok, so tha ts an inside pr ank of our selv es, ne v ertheless Nima is a w esome and her e y ou c an see wh y!
Charr Necromancer v e rsus t he Sh atterer
Check out this clip f ea turin g a charr Necr omancer who t ak es on the Sha tt er er t og e ther with other demo pla y er s!
In this clip we pla y ar oun d a b it mor e with the charr necr o - mancer to sho w y ou some of the skills he’ s c apable of .
The only video that made it out of the demo, centering around the Dy e system comes from ourselv es. So be sur e to check this one out!
GuildMag In terview with C olin Johansson and Jeff Grubb
Internat ion al podcast with Martin Kerstein and Colin Johansson P art 1
Internat ion al podcast with Martin Kerstein and Colin Johansson Par t 2
Ni ma is Awesome!
Charr Necromancer rando m gameplay
By Dut ch S unsh in e
Temple of the Ages in ruin s
When I sa w the T emple of Ag es in ruins, I ask ed if this mean t the end of ect o- f arming, they laughed. Check out this vid eo to see wh y I ask ed!
GuildMag Convention Videos
GuildMag, the unofficial Guild Wars magazin e
Video | Page 62/67
Random, but int er es ting, clips made at P AX. This includes human, as w ell as necr omancer f oot ag e.
Human Ranger extraverganza!
Iz ari g ot a tick e t f or the Design a dynamic e v en t panel, and sh e filmed the whole lot! Che ck out part 1 her e wher e the y get in tr o- duced to the d ynamic e v en t idea.
In this part the designing of the dynamic e v en t kick s off . Check out this video to see wh a t the a tt endees c ome up with as ideas f or a dynamic e v en t!
Design a dynamic event panel Part 3
In this part the design a dynamic e v en t panel g e ts r oun ded up , watch the panel as it c omes to a close!
We pla y ed ar ound with the r an g er skills tha t w er e a v ailable fr om s t art, check it ou t!
Gameplay fr om PAX!
Design a Dynamic Even t pa nel Part 1
Design a dyn amic event panel Part 2
By Dut ch Sunsh in e
Call of the Wolf
Tender Wo lf’s biography, chapter 5 & 6
GuildMag, the unofficial Guild Wars magazine
Fan-fiction | Page 63/67
By T ender W olf
chapter 5 The wedding was scheduled to be in October. Roston and Connivia were so ecsta5c. As soon as Roston had popped the ques5on, Connivia burst into tears of joy and gladly ac-cepted.  The two then walked to Connivia’s house and told her parents the happy news. Connivia The two then walked to Connivia’s house and told her parents the happy news. Connivia was partly afraid that her parents would object, but to her surprise and happiness, they did not. They congratulated them both and gave them each hugs. The next person to tell was King Adelbern.  The king congratulated the couple as well, but he couldn’t refrain from asking, “Roston, does this mean that you are resigning from Ascalon’s Chosen?”  Roston looked at Connivia. They had this discussion before, and Connivia had said that it Roston looked at Connivia. They had this discussion before, and Connivia had said that it was Roston’s choice to make, but Roston had already considered this. He had not truly been happy while in the guild. What he always wanted was to find a woman like Connivia, and now she was to be his future wife. The decision was a no-brainer.  “Yes, sir,” he said. “If I’m to be married, I want to be able to stay at home with my wife and take care of her. But it’s been an honor to be in your guild.”  Adelbern nodded. “I thought as much. It has been an honor to have you in my guild. Con
Adelbern nodded. I thought as much. It has been an honor to have you in my guild. Con - gratula5ons to you b oth .” “Thank you sir,” Roston and Connivia said in unison. The n, they went for a roman5c stroll through Lakeside County. ***** It was now July, and Roston and Connivia were coun5ng down the days un5l the y were to be joined in matrimony.
But Connivia was face d with a large burden – her parents had both fallen ill. They see med to become suscep5ble to the same disease, but no one was sure what it was. Monks we re at a loss as to how to cure it, but they said it was something they’ d never seen before. Gerald and Sharla were having di ffi culty sleeping at night, coughing up blood and couldn’ t keep food down. Roston helpe d his future wife take care of her parents, but they seemed to be ge tti ng worse every day.
Finally, one devasta5ngly sad day in August, Gerald and Sharla Nigh5ngale passed away.   Monks believed the cause was old age, as per their symptoms. Connivia’s heart was filled deeply with sadness, and though Roston was there to comfort her, all she could think about was how her father was afraid of losing his little girl, and how he’d have to walk her down the aisle and give her away on that big day in October.  Her parents wanted so badly to attend her wedding, and now they would be unable to.
Her parents wanted so badly to attend her wedding, and now they would be unable to. Several guests had already been invite d, but the pe ople Conniv ia re ally care d about at- tending were gone . She got down on her knees and begged the gods, asking why they took h er parents, and if they could only be allowed to live un5l afte r her wedding. But in he r heart, she knew that this would do no good. The gods made their decision, and there was nothing more she could do ab out it.
But Connivia s5ll couldn’t understand why her parents both lost their lives in the same manner on the same day. Perhaps it was a coincidence, or perhaps it was planned that way from the beginning. But Connivia knew that if she were to suffer the same fate some day, she’d want to die with her husband by her side. She didn’t want to leave him alone in the world, nor did she want to be left alone without Roston.  *****  The big day of October 17 had finally arrived. Roston stood proud below the statue of The big day of October 17 had finally arrived. Roston stood proud below the statue of Dwayna in Ashford Abbey as Connivia walked alone toward him. She was offered a re-placement for her father to escort her, but she’d declined. She would rather make the walk alone than with a stand-in father. No one could take the place of her parents.  When Connivia arrived at Roston’s side, the two smiled at each other. It had been three When Connivia arrived at Roston’s side, the two smiled at each other. It had been three months since Connivia’s parents’ passing, but she s5ll missed them greatly. She especially missed them today. Roston felt his love’s pain and he was there for her whenever she needed him. And he would con5nue to be, for the remainder of their lives.  “Roston Wolfsong,” said the monk, “do you promise to take Connivia Nigh5ngale as your lawfully wedded wife, to have and to hold, to love and to cherish, in sickness and in health, for as long as you both shall live?”  “I do.”
“I do.
Call of the Wolf
Tender Wolf’s biography, chap ter 5 & 6
GuildMag, the unofficial Guild Wars magazin e
Fan-fiction | Page 64/67
By T ender W olf
“Connivia Nigh6ngale, do you promise to take Roston Wolfsong as your lawfully wedded husband, to have and to hold, to love and to cherish, in sickness and in health, for as long as you both shall live?”  “I do.”  “You may kiss the bride.”  The couple touched their lips together and once again saw 6reworks, just as they had the 6rst 6me they’d kissed.  “I now pronounce you man and wife. Ladies and gentlemen, I present Mr. and Mrs. Wolf
“I now pronounce you man and wife. Ladies and gentlemen, I present Mr. and Mrs. Wolf- song!” The crowd roared and cheered as Roston and Connivia embraced each other and walked out of the abbey. They ran to Wizard’s Folly and Connivia’s house, where they would now reside, and lay down on the be d together. “I love you so much, Roston,” Connivia said in te ars. “And I love you. I will always be the r e for you.”
The two embraced each other and kissed again. Then, they got started on forming their own family.  chapter 6 Three years passed and Roston and Connivia had not yet been blessed with a child. They’d begun to pray a6er the 6rst six months when Connivia had not yet con6rmed that she was carrying a child.  King Adelbern now had a son of his own. The new prince’s name was Rurik. The en6re King Adelbern now had a son of his own. The new prince’s name was Rurik. The en6re kingdom journeyed to pay their respects. Rurik was now 6ve years old. Though Roston and Connivia were happy to have an heir to the Ascalon throne, they were saddened that they s6ll had no child of their own.  At 6mes, the couple worried that they would be unable to have a child, but they kept hoping for one someday. But when seven more years passed, they began to lose that hope.  *****
*****
One morning in January, Connivia awoke feeling strange and different. She also felt some-what ill. She stumbled out of bed and felt her dinner from the previous night come up. Roston sat up in bed, fully alert and deeply concerned.  “Connivia, are you all right?” he asked with alarm. Connivia wiped her mouth and said, “Yes dear, I’m not sure what came over me. Perhaps dinner from last night just didn’t agree with me.” “We’ve had bear steak a million 6mes before. Certainly it’s something different.” “Perhaps. But I’m not too concerned about it. I’ll be 6ne.”
“Perhaps. But I’m not too concerned about it. I’ ll be 6ne.” Roston climbed out of bed and held his wife in his arms. “There , there,” he said. “What- ever it is, I shall take care of you.” “Thank you, darling.”
The couple kissed and Connivia sat back down on the bed. Roston took the ini6a6ve to cook breakfast for his wife for once. He would do this on certain or special occasions, or when she was ill. But he truly didn’t mind. It made him feel better about himself and more like a husband.  For the next few days, Roston would occasionally go out hun6ng for food while Connivia For the next few days, Roston would occasionally go out hun6ng for food while Connivia stayed at home. But the same incidents con6nued to occur. She began pondering what could be causing this when the answer suddenly struck her. It was obvious that this wasn’t some new or rare disease that she had become suscep6ble to. Instead, it was what she and Roston had been praying for for the past ten years; Connivia was pregnant.  Tears of joy 6lled her eyes as she sat down on the bed with a large smile on her face. Roston then came back inside carrying the corpses of several skale.  “I s6ll love my skale soup,” he said as he set them on the floor. “It reminds me of the 6rst
“I s6ll love my skale soup,” he said as he se t them on the floor. “It re minds me of the 6rst meal we had together.” Then he saw Connivia sitting on the bed smiling up at him. He rushe d over to her. “Are  you alright, Connivi a?”
Call of the Wolf
Tender Wo lf’s biography, chapter 5 & 6
GuildMag, the unofficial Guild Wars magazine
Fan-fiction | Page 65/67
By T ender W olf
“Yes, dear. I’m more alright now than I’ve ever been. I know now why I have been so ill lately.”  “Do you? How do you know?”  “It’s a feeling I have and it's the only explanation. And it’s actually not an illness but a blessing.”  “Oh? Please, tell me what it is.” “Roston darling, the gods have answered our prayers after ten years.”  “You mean…?” “You mean…?”  “Yes. I’m pregnant.” Roston smiled as big as his wife before he swept her into his arms and kissed her deeply. “This makes me so happy and proud!” he said.  Connivia hugged her husband tightly, but then a thought struck her mind. Her smiled faded slightly, and Roston noticed.  “What is it?” he asked.  “It’s just that, we’ve been praying for ten years for a child and now we’re finally expecting “It’s just that, we’ve been praying for ten years for a child and now we’re finally expecting one. But ten years has been a long time. We’re not young anymore. Do you think we can raise a child?”  “Darling, we may not be as young as we used to be, or as young as we were when we hoped we’d be blessed with a child, but we’re not too elderly to care for one. I don’t think we can raise a child; I know we can.” “You’re right. You always know just what to say to ease my mind.”  “Of course. It’s my job as a husband.”
“Of course. It’ s my job as a hu sband .” The couple laughed before e mbracing each other again.
“Come,” Roston said. I belie ve a celebration is in order. And we can start by telling the king hi mse lf.” “What a splendid ide a! I’m ready.” And with that, the couple walked hand in hand to Ascalon City to share their e xciting news. Stay tuned for chapter seven and eight which will be published in our ne xt issue.
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